Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16753003225260369389 14 code13 the Magician (level 2, -2/22 HPs) Began as a Djinni Conjurer on Apr 12, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (280 turns). code13 the Magician (Djinni Conjurer) Turns: 280, Time: 00:01:08 Health: -2/22 AC: 2 Str: 6 XL: 2 Next: 55% Gold: 31 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of noise {unknown} Potions d - a potion of moonshine {unknown} f - a potion of cancellation {unknown} j - a potion of enlightenment {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 72% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal pauses to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The jackal attacks as it pursues you! The jackal bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 72% to hit) The searing ray hits the jackal. You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is severely wounded. You stop channelling your searing ray. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You die... ........).......### ..................### . .#.##................ .. ..#..).............. !.........).............. .....#....#.............. .....#..#...........##... .......####.#............ .......h@...##.###....... .....#.##....#..##.....## ... #.#..##.....#.....# . #...#######.......# #########.## #.#.....# #...#.."#.########.......## +.⌠.#...#.#...........).... #...#...#........###....... ##.###.##.........##....... You could see a jackal. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 280 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_rooms, chequers_arboretum Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 22 Searing Ray || 6 Armour: Robe || 11 Dodge: Dodged || 7