Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16410370537813833383 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (579 turns). code13 the Magician (Djinni Conjurer) Turns: 579, Time: 00:01:37 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 40 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + (20%) b - staff of fire rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 40 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) Magical Staves b - a staff of fire (weapon) Scrolls c - a scroll of noise {unknown} e - a scroll of immolation {unknown} h - a scroll of fear {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of ambrosia {unknown} k - a potion of might {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Summon Small Mammal Summ 72% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You encounter a kobold. It is wielding a +0 dagger. Found a silvery potion. Found an escape hatch in the floor. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (72% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger; a goblin corpse You encounter a quokka. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.###.###....#.#.#...#.###.# #.####.#.##.#... #..## ##. #...........#.# #...#.###.# #.............#...#:###.#..# #..####.##..###..?#. ##.#.# #..# #............ #.... #..# ####.)###...# ##### #..# #).# ..# ### #..# #.@# .... ..# #...............#.# #.# #####...#####.# #†###### ...>!. ..# #.##.... .##.#.# #.# #.##.### # ##.#.# #.###.##.# #..†...# #....)...# .......# #.######## #.##^#.#####.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 224 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 579 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 579 | D:1 | Learned a level 1 spell: Summon Small Mammal 579 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, minmay_strange_pillars Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 8 Dodge: Dodged || 2