Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4877700865056217811 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:52 (1022 turns). code13 the Magician (Djinni Conjurer) Turns: 1022, Time: 00:02:53 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 118 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Missiles b - 4 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of silence {unknown} h - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} l - a scroll of fog {unknown} m - a scroll of immolation {unknown} Potions d - a potion of lignification {unknown} f - a potion of cancellation {unknown} k - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Summon Small Mammal Summ 72% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. Done exploring. Done exploring. You fly downwards. Level annotation: Sigmund You encounter a kobold. It is wielding a +0 short sword. Found a scroll labelled KUBBOCH GIOD. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (asleep, 100% to hit) The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. m - a scroll labelled KUBBOCH GIOD A bat comes into view. The bat leaves your sight. A bat comes into view. The bat leaves your sight. A bat comes into view. Found a quarterstaff. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ## #.........# #..##...).....# . . .........<...# ..... ###.........# ......###.>.........# ..............####### ......##.......# .)....#...###### .......@..# .......#### ......#.....## .............## ............... ............... ...)........... ............... .........:..... There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 quokkas (D:1) A ball python (D:1) 6 bats 4 endoplasms (D:1) A frilled lizard (D:1) 5 goblins (D:1) 3 kobolds 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 297 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 974 | D:2 | Encountered Sigmund 1022 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 1022 | D:2 | Learned a level 1 spell: Summon Small Mammal 1022 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic D:2: layout_rooms, basic_altar, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 25 Searing Ray || 11 Armour: Robe || 2 Dodge: Dodged || 3