code13 Level 1 of the Dungeon (1, 13, D:1) a parchment of Dimensional Bullseye (3, -11, D:1) a ball python corpse (skeletalised by now) (3, 19, D:1) a hobgoblin corpse (skeletalised by now) (4, -7, D:1) a +0 club (9, 6, D:1) a +0 short sword a kobold corpse (skeletalised by now) (9, 15, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (11, -9, D:1) a +0 sling (22, 11, D:1) a parchment of Dispersal (42, 12, D:1) a rat skeleton (43, 7, D:1) a +0 mace (45, 13, D:1) 3 stones a +0 dagger a kobold skeleton (54, 12, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (0, 2, D:2) a +3 hammer (unseen) (1, 0, D:2) a +0 hammer (1, 1, D:2) a +0 hammer (1, 2, D:2) a +0 hammer (2, -20, D:2) a parchment of Static Discharge (2, 0, D:2) a +0 hammer (2, 1, D:2) a +0 hammer (2, 2, D:2) the +5 hammer "Nikhluepp" {flame, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (4, 1, D:2) a +0 hammer (5, 0, D:2) a +0 hammer of protection (6, 0, D:2) a +0 hammer (7, -1, D:2) a +0 hammer (8, 0, D:2) a +0 hammer (9, -1, D:2) a +0 hammer (11, -1, D:2) a +0 hammer (11, 1, D:2) a +0 hammer (12, -17, D:2) a +0 club (12, 0, D:2) a +0 hammer (13, 0, D:2) a +0 hammer (20, -27, D:2) a +0 dagger a goblin skeleton (21, -28, D:2) a quokka skeleton (28, -2, D:2) a +0 long sword (32, -7, D:2) a +0 club a +0 dagger (35, -23, D:2) a frilled lizard skeleton (37, -10, D:2) a +0 hand axe (43, -11, D:2) a +0 robe (46, -8, D:2) a hobgoblin corpse (skeletalised by now) (48, -41, D:2) a +0 dagger (48, -39, D:2) a hobgoblin corpse