Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7958128679950984851 31 code13 the Magician (level 3, -5/27 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1397 turns). code13 the Magician (Djinni Conjurer) Turns: 1397, Time: 00:03:39 Health: -5/27 AC: 2 Str: 6 XL: 3 Next: 40% Gold: 82 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no amulet) Will ..... b - ring of resist corrosion Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: blinded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of resist corrosion (worn) Scrolls c - a scroll of noise {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of poison {unknown} h - a scroll of vulnerability {unknown} k - a scroll of fear {unknown} m - a scroll of fog {unknown} o - a scroll of identify {unknown} Potions f - 3 potions of cancellation {unknown} j - a potion of lignification {unknown} l - a potion of ambrosia {unknown} n - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of willpower (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. (Press . to maintain the ray.) Crazy Yiuf hits you with a +3 quarterstaff of chaos! You are blinded! You stop channelling your searing ray. Crazy Yiuf yells, "Earwax arm green!" Crazy Yiuf hits you with a +3 quarterstaff of chaos. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of willpower (moderately wounded, 56% to hit at this distance) The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Crazy Yiuf closely misses you. You stop channelling your searing ray. Crazy Yiuf hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of willpower (heavily wounded, 56% to hit at this distance) The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... #......## ## #.....## # #####..# ###.##### #.#...... ♣♣♣♣♣##........ ### ♣♣♣)♣).)#........ #)))#♣))♣)...))....... #.))j@♣♣♣♣..)......... #)))#♣♣ ♣♣..#........ ### ♣♣##........ #........ #........ #.##..... ######### You could see Crazy Yiuf. Vanquished Creatures 2 ribbon worms (D:2) 5 hobgoblins 4 quokkas 3 ball pythons 4 bats (D:2) An endoplasm (D:2) A frilled lizard (D:2) 5 goblins 3 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 314 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 472 | D:1 | You are sucked into a shaft and drop 1 floor! 900 | D:2 | Reached XP level 3. HP: 22/26 MP: 0/0 900 | D:2 | Learned a level 1 spell: Foxfire 1148 | D:2 | Encountered Crazy Yiuf 1302 | D:2 | Reached skill level 1 in Fighting 1302 | D:2 | Reached skill level 1 in Invocations 1316 | D:2 | Found a faded altar of an unknown god. 1397 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, minmay_cut_off D:2: layout_rooms, hellmonk_ecumenical_altar_prayer_group, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Invocations | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 18 Foxfire || 19 Armour: Robe || 7 Dodge: Dodged || 2