Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 12744062835625373188 57 code13 the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Slain by Terence ... wielding a +0 falchion (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:20 (1704 turns). code13 the Magician (Djinni Conjurer) Turns: 1704, Time: 00:04:21 Health: -2/32 AC: 4 Str: 6 XL: 4 Next: 18% Gold: 130 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of positive energy Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Armour b - a +0 leather armour (worn) c - a +0 cloak (worn) Jewellery d - a ring of positive energy (worn) Scrolls c - 3 scrolls of blinking {unknown} d - 2 scrolls of teleportation {unknown} e - 2 scrolls of fear {unknown} h - a scroll of poison {unknown} j - 2 scrolls of fog {unknown} k - 2 scrolls of identify {unknown} Potions f - 2 potions of lignification {unknown} l - a potion of mutation {unknown} n - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Slow Hex 80% N/A 4% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 falchion. You stop channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +3 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence! Terence is severely wounded. (Press . to maintain the ray.) Terence closely misses you. You stop channelling your searing ray. The rat bites you but does no damage. Terence closely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +3 scale mail (severely wounded, 81% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) The rat barely misses you. Terence hits you but does no damage. You stop channelling your searing ray. The rat bites you but does no damage. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 falchion and wearing a +3 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The rat closely misses you. Terence hits you with a +0 falchion! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The rat bites you. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 falchion. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #...#.....# #...#.....# ....#.....# ##.#.#.....# #.#.#.....# #.##### #..†..# ###...# #@#.# ......@r....# ......~.....# ..~.~~~~~...# .~~#~#~####.# .~ ~~~~ .# . ## ## # You could see Terence and a rat. Vanquished Creatures 2 adders 2 dart slugs 2 ribbon worms (D:2) 2 endoplasms (D:1) 3 hobgoblins 3 quokkas 7 ball pythons 5 bats A frilled lizard (D:1) 3 goblins 3 kobolds 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 232 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 427 | D:1 | Found a faded altar of an unknown god. 862 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 862 | D:2 | Learned a level 1 spell: Slow 1161 | D:2 | Reached skill level 1 in Fighting 1161 | D:2 | Reached skill level 1 in Invocations 1657 | D:3 | Reached XP level 4. HP: 30/32 MP: 0/0 1692 | D:3 | Encountered Terence 1704 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic, ebering_ecumenical_altar_abandoned, st_stairs_8, minmay_tromino_mix6 D:2: layout_loops_cross D:3: layout_basic, fedhas_altar_2, nicolae_overflow_some_kind_of_shallow_water_thing, lightli_sewer_entry_pipes, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Invocations | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 50 | 2 || 52 Searing Ray | 26 | 8 || 34 Armour: Robe | 1 | || 1 Leather armour | 5 | 10 || 15 Dodge: Dodged | 5 | 5 || 10