Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10305001503544123182 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on May 1, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:38 (482 turns). code13 the Magician (Djinni Conjurer) Turns: 482, Time: 00:00:38 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 34 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour c - a +0 leather armour Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the quokka! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a ball python. Found a robe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Found a stone staircase leading down. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You encounter a ball python. Saving game... please wait. Welcome back, code13 the Djinni Conjurer. Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.#.......# #.#.#.###'###. #.#.#.#.....#. #####.#.#.#.....#. #.'.'.#.#.+..<..+. #.###.#.#.#.....#. #.# #.#.#.#.....#. #.# #.#.#.###+###. #@# #.# .#. .# #..##.# ##.##.. ..### .## .# .# †# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) A goblin (D:1) 2 kobolds (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 146 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 482 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 482 | D:1 | Learned a level 1 spell: Kinetic Grapnel 482 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_loops_ring, st_stairs_2 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 3 Armour: Robe || 1