Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14433951249429890868 20 code13 the Magician (level 3, 21/26 HPs) Began as a Djinni Conjurer on May 1, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:37 (462 turns). code13 the Magician (Djinni Conjurer) Turns: 462, Time: 00:00:38 Health: 21/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 16 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Missiles d - 5 darts of disjunction Armour a - a +0 robe (worn) c - a +0 leather armour Jewellery b - a ring of wizardry Scrolls c - a scroll of silence {unknown} e - a scroll of immolation {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} j - a potion of haste {unknown} k - a potion of attraction {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is almost dead. (Press . to maintain the ray.) The jackal closely misses you. You stop channelling your searing ray. The jackal barely misses you. You encounter a ball python. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 72% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The kobold shouts! You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold but does no damage. You encounter a frilled lizard. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (100% to hit) The magic dart hits the kobold. You kill the kobold! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #)#.. #.# #.#.# .. #.# #.#.# .# ###.######.#.# g# ...........#.# #)####. ........>###.# .....lS ###.####.# #.# ....# . #.# ##.###.####†.#.... # #.# #........†@....... ###.###..########..#.### .........:.# ..# .....##..#.# ..# ####.##..#.# ..# .........# . ..# ####.##.## ## ... #.##.# ### #.##.# You could see a goblin (wandering), a ball python (wandering) and a frilled lizard (wandering). Vanquished Creatures 2 endoplasms (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 bats (D:1) A frilled lizard (D:1) 5 goblins (D:1) A kobold (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 130 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 462 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 462 | D:1 | Learned a level 1 spell: Kinetic Grapnel 462 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 9 Armour: Robe || 1 Dodge: Dodged || 3