Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15123674658433319613 57 code13 the Magician (level 4, -2/32 HPs) Began as a Djinni Conjurer on May 1, 2026. Slain by a ribbon worm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:06 (1739 turns). code13 the Magician (Djinni Conjurer) Turns: 1739, Time: 00:03:09 Health: -2/32 AC: 3 Str: 6 XL: 4 Next: 18% Gold: 88 EV: 10 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) b - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 88 gold pieces. Inventory: Armour b - a scarf of shadows (worn) c - a +0 leather armour (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of butterflies {unknown} k - a scroll of noise {unknown} m - a scroll of revelation {unknown} n - a scroll of teleportation {unknown} o - a scroll of enchant armour {unknown} Potions d - 2 potions of might {unknown} f - 2 potions of curing {unknown} j - a potion of brilliance {unknown} l - a potion of ambrosia {unknown} Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 4% 1 b - Searing Ray Conj 40% 2d5 6% 2 c - Shock Conj/Air 80% 1d8 4% 1 d - Fulminant Prism Conj/Alch 10% 3d9 36% 4 g - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Portals: Sewer: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) You hear the slow rusting of a drain. You stop channelling your searing ray. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You disentangle yourself. You stop channelling your searing ray. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... #.......# #.......# ## #.......# #######... #.##.##.###......... ####.##................ ........##.#..#...#.... ####.##.##....~~~~~.... .###.##..#..#~~~~~~~#.. ..##.........~~~@~~~~.. ..######.#...~~~w~~~... ..# #.##..~~~~~~~..# .## #.#~~~~~~~#.# ## #...~~~~~...# # ##..#..~#..## # ##.......## # You could see a ribbon worm (catching breath). Vanquished Creatures A clockroach (D:3) 2 dart slugs (D:1) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins 2 jackals (D:2) 4 quokkas 2 ball pythons (D:2) 3 bats A frilled lizard (D:1) 3 goblins 7 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 181 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 827 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 827 | D:2 | Learned a level 1 spell: Shock 1666 | D:3 | Reached skill level 1 in Fighting 1666 | D:3 | Reached skill level 1 in Invocations 1712 | D:3 | Found a glowing drain. 1725 | D:3 | Reached XP level 4. HP: 24/32 MP: 0/0 1739 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic D:2: layout_basic D:3: layout_loops_cross, nicolae_overflow_some_kind_of_shallow_water_thing, cheibrodos_sewer_entry_drain Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Invocations | 1 | 1.2 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 34 | || 34 Searing Ray | 16 | 5 || 21 Shock | 10 | || 10 Armour: Robe | 5 | || 5 Leather armour | 2 | 3 || 5 Dodge: Dodged | 7 | 1 || 8