Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6876544556400391224 28 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:19 (1324 turns). code13 the Magician (Djinni Conjurer) Turns: 1324, Time: 00:02:19 Health: 26/26 AC: 3 Str: 6 XL: 3 Next: 27% Gold: 99 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - ring of wizardry Stlth + (no ring) HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Jewellery c - a ring of wizardry (worn) Scrolls c - a scroll of silence {unknown} d - 5 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} k - a scroll of poison {unknown} m - 3 scrolls of immolation {unknown} Potions f - a potion of cancellation {unknown} j - a potion of lignification {unknown} l - 2 potions of heal wounds {unknown} n - a potion of might {unknown} o - a potion of mutation {unknown} p - a potion of attraction {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 2% 2 c - Kinetic Grapnel Frge 76% 1d7 1% 1 d - Fulminant Prism Conj/Alch 9% 3d6 17% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 17% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. Your magical contamination has completely faded away. There is a stone staircase leading up here. Things that are here: a +0 dagger; a +0 sling Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.###### #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..# #.# #.# ..# ####.# ######.# ..# #....# #......# ..# #[#### #.###### ..#####.# #@# ..##....# #.# ........# #.# ######..# #.# .....#..# #.# .<._.#..########.# .....#...........# ######..########## ...:....# There were no monsters in sight! Vanquished Creatures An adder (D:2) 4 endoplasms 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats A frilled lizard (D:2) 3 goblins A kobold (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 651 | D:2 | Found a faded altar of an unknown god. 1188 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 1188 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1324 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic D:2: layout_loops_ring, nicolae_ecumenical_oubliette Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 8