Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15114414753572601338 102 code13 the Magician (level 5, 37/37 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:05:59 (2104 turns). code13 the Magician (Djinni Conjurer) Turns: 2104, Time: 00:06:00 Health: 37/37 AC: 5 Str: 6 XL: 5 Next: 5% Gold: 110 EV: 10 Int: 22 God: SH: 0 Dex: 11 rFire + + + (20%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +2 leather armour {rF+} rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Armour b - a +2 leather armour of fire resistance (worn) Scrolls c - 5 scrolls of immolation {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of fear {unknown} q - a scroll of blinking {unknown} Potions f - a potion of berserk rage {unknown} j - a potion of brilliance {unknown} k - a potion of mutation {unknown} l - 2 potions of curing {unknown} n - a potion of lignification {unknown} o - a potion of enlightenment {unknown} Baubles g - 3 flux baubles Skills: + Level 1.2 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations + Level 4.2 Hexes + Level 4.2 Summonings + Level 4.2 Necromancy + Level 4.2 Translocations + Level 4.2 Forgecraft + Level 4.2 Fire Magic + Level 4.2 Ice Magic + Level 4.2 Air Magic + Level 4.2 Earth Magic + Level 4.2 Alchemy + Level 1.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 c - Freeze Ice 92% 1d9 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 30% 4 e - Lesser Beckoning Tloc 46% N/A 4% 2 g - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc priest is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) You stop channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 ring mail (almost dead, 81% to hit) The searing ray hits the orc priest. You kill the orc priest! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You have reached level 5! The power to cast Lesser Beckoning wells up from within. Spell assigned to 'e'. You stop channelling your searing ray. Things that are here: a +0 dagger; a +0 ring mail You encounter a ball python. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..[....# ##.......# ..........# ###.#....## #.#....# # ####.#######. #......... #.###.#######. #...@# #.###.# #.# ..# ..# .... ...# ##..S You could see a ball python (wandering). Vanquished Creatures An orc priest (D:3) A clockroach (D:3) A dart slug (D:1) 4 orcs A ribbon worm (D:2) 6 hobgoblins 2 quokkas (D:1) 3 ball pythons 4 bats 4 endoplasms 6 frilled lizards 4 goblins 5 kobolds 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 129 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 248 | D:1 | Found a faded altar of an unknown god. 1007 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 1007 | D:2 | Learned a level 1 spell: Freeze 1345 | D:2 | Reached skill level 1 in Fighting 1345 | D:2 | Reached skill level 1 in Invocations 1921 | D:3 | Reached XP level 4. HP: 17/32 MP: 0/0 2020 | D:3 | Reached XP level 5. HP: 18/37 MP: 0/0 2020 | D:3 | Learned a level 2 spell: Lesser Beckoning 2104 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_loops_ring, nicolae_ecumenical_lake_church D:2: layout_basic, serial_park_tiny_1, minmay_misc_feat_nine_boxes D:3: layout_loops_ring, serial_shops, nicolae_shop_relaxation Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Invocations | 1 | 1.2 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.8 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 59 | 3 || 62 Searing Ray | 33 | 7 || 40 Armour: Robe | 5 | || 5 Leather armour | 15 | || 15 Dodge: Dodged | 12 | || 12