Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1702757037048603484 16 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on July 9, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (893 turns). code13 the Magician (Djinni Conjurer) Turns: 893, Time: 00:01:13 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 70% Gold: 52 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Missiles c - 2 curare-tipped darts Armour a - a +0 robe (worn) b - a +1 helmet Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d6 32% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc priest but does no damage. The orc priest shouts! You encounter an orc. It is wielding a +0 club. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (78% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The orc priest hits you with a +0 hand axe. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (severely wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ### ### #.. o.# #.. .o# #.# ..# #.# ..# #.###..# #@o.o..# #.....?# ###.#### #.# #.# #<# ..# ### You could see an orc priest and an orc. Vanquished Creatures 3 dart slugs (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 893 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_loops_ring, grunt_decor_cap, chequers_garden, chequers_serial_rivers_room_b, minmay_liquid_box, hangedman_decor_growths D:2: layout_loops_cross, uniq_terence, uniq_robin, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 5 Armour: Robe || 7