Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7328228644403050276 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (942 turns). code13 the Magician (Djinni Conjurer) Turns: 942, Time: 00:01:16 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of torment {unknown} h - a scroll of revelation {unknown} j - a scroll of blinking {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You reach down and open the large door. You reach down and open the door. Found a stone staircase leading down. There is an open door here. You reach down and open the door. There is an open door here. Found a parchment of Ensorcelled Hibernation. Done exploring. Search for what [? for help]? . What level of the Dungeon? (default 1, ? - help) You reach down and open the door. There is an open door here. There is an open door here. You see here a bat skeleton. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### ... ... # ##.###.### ......... ##.#####........ #....<..@....# ##.########### There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins 2 jackals (D:1) 3 ball pythons (D:1) 5 bats (D:1) 3 goblins (D:1) 3 kobolds (D:1) A quokka (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 307 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 670 | D:1 | Found a faded altar of an unknown god. 670 | D:1 | Encountered a Tzitzimitl 942 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 942 | D:2 | Learned a level 1 spell: Kinetic Grapnel 942 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_corners, dreamdust_ecumenical_altar_sealed_demon, hangedman_abyss_or_decor_stabs, minmay_statues_item D:2: layout_loops_ring, basic_altar, guppyfry_early_lair_pool, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 9 Armour: Robe || 1 Dodge: Dodged || 2