Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4306706385675509401 23 code13 the Magician (level 3, 16/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:00 (664 turns). code13 the Magician (Djinni Conjurer) Turns: 664, Time: 00:02:00 Health: 16/26 AC: 3 Str: 6 XL: 3 Next: 12% Gold: 99 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) d - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) b - scarf {+Inv} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Missiles e - 2 curare-tipped darts Armour b - a scarf of invisibility (worn) c - a +0 leather armour (worn) Magical Staves d - a staff of necromancy (weapon) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of noise {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} j - 2 scrolls of revelation {unknown} k - a scroll of teleportation {unknown} Potions f - a potion of berserk rage {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 7% 2 c - Kiss of Death Conj/Necr 100% 2d13 4% 1 d - Fulminant Prism Conj/Alch 9% 3d6 41% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the adder. The adder is heavily wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You stop channelling your searing ray. The adder completely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you but does no damage. You stop channelling your searing ray. The adder closely misses you. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...# #..# #..# #(.#### ...... #...# #...# ########@..# # ...........#.# ######.#..#.# #..)...# ##...### #### # #...#####..# ####.##.<<.......# #..........#####.# #.##.##..#.# #........ There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) A hobgoblin (D:2) 3 endoplasms (D:1) A frilled lizard (D:1) 3 goblins 5 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 212 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 664 | D:2 | Reached XP level 3. HP: 16/26 MP: 0/0 664 | D:2 | Learned a level 1 spell: Kiss of Death 664 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_rooms, amcnicky_mini_pool_small, minmay_pentomino_x4 D:2: layout_loops_ring, ebering_ecumenical_altar_hall, basic_altar Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 6 Armour: Robe || 1 Leather armour || 1 Dodge: Dodged || 3