Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17254433117409498519 28 code13 the Magician (level 3, 23/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (956 turns). code13 the Magician (Djinni Conjurer) Turns: 956, Time: 00:01:36 Health: 23/26 AC: 2 Str: 6 XL: 3 Next: 30% Gold: 84 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of enchant weapon {unknown} Potions f - 2 potions of magic {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 A - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. You reach down and open the door. Found a stone staircase leading up. There is an open door here. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter an adder. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. #.#####.# #...@.#.# ......##.#.# ##.†. #.#.# .... #.#.# ##. ##.#.# # #....# #..### ######..# #.......# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 hobgoblins (D:1) 5 ball pythons (D:1) 5 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 241 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 956 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 956 | D:2 | Learned a level 1 spell: Apportation 956 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_ring, minmay_misc_feat_encased D:2: layout_basic, dreamdust_ecumenical_altar_grove Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 11 Armour: Robe || 4 Dodge: Dodged || 2