Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3095750439672547789 383 code13 the Magician (level 7, 32/49 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:10:05 (4420 turns). code13 the Magician (Djinni Conjurer) Turns: 4420, Time: 00:10:06 Health: 32/49 AC: 4 Str: 12 XL: 7 Next: 5% Gold: 264 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) c - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec + (33%) f - scarf {+Inv} rCorr . (100%) e - +0 pair of gloves SInv . (no amulet) Will ..... d - +5 ring of evasion Stlth + a - +6 ring of strength HPRegen 0.28/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Invisibility (28%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 264 gold pieces. Inventory: Missiles h - 7 poisoned darts i - a throwing net {!f} Armour b - a +0 leather armour (worn) e - a +0 pair of gloves (worn) f - a scarf of invisibility (worn) Magical Staves c - a staff of air (weapon) g - a staff of necromancy Jewellery a - a +6 ring of strength (worn) d - a +5 ring of evasion (worn) Scrolls c - 3 scrolls of enchant weapon {unknown} d - 4 scrolls of revelation {unknown} e - 2 scrolls of fear {unknown} h - a scroll of teleportation {unknown} j - a scroll of brand weapon {unknown} k - a scroll of butterflies {unknown} l - 2 scrolls of noise {unknown} m - a scroll of acquirement {unknown} q - a scroll of fog {unknown} u - 3 scrolls of identify {unknown} Potions f - 2 potions of curing {unknown} n - a potion of resistance {unknown} o - a potion of mutation {unknown} p - a potion of heal wounds {unknown} s - a potion of might {unknown} Baubles g - 2 flux baubles Skills: + Level 2.6 Fighting + Level 3.8 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy + Level 2.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Freeze Ice 100% 1d10 1% 1 d - Fulminant Prism Conj/Alch 12% 3d9 21% 4 e - Static Discharge Conj/Air 76% 3-7/arc 3% 2 f - Inner Flame Hex/Fire 25% N/A 6% 3 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 21% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Nemelex Xobeh Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc wizard is moderately wounded. The orc wizard gestures at you while chanting. The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc wizard points at you and mumbles some strange words. You resist with some effort. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) The magic dart hits the orc wizard. The orc wizard is heavily wounded. You encounter an orc wizard. It is wielding a +0 dagger. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits the orc wizard! The orc wizard is almost dead. The orc wizard shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 74% to hit) The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) You have reached level 7! The power to cast Inner Flame wells up from within. Spell assigned to 'f'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##.##..###...#### #.##.##......#..... #.##.##.####...###. ##.##.#...####.####. #.......#.........#. #...>.#...####.##.#. #..#...........##.#. #.....###########... #.#####.#@#.# #... #.......#.#.# ##.. #########.#.# ##. #.#.# ## #)#.# # #o# # ... . #.. # . You could see an orc wizard. Vanquished Creatures 2 hounds (D:5) A jelly (D:4) An orc priest (D:5) A drude (D:5) 2 orc wizards 4 gnolls (D:4) 7 adders A shadow imp (D:4) 3 dart slugs 8 orcs A ribbon worm (D:4) 7 endoplasms 2 hobgoblins 7 jackals (D:4) 5 quokkas 19 ball pythons 2 bats (D:1) 2 frilled lizards 7 goblins 9 kobolds 6 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Found a faded altar of an unknown god. 186 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 954 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 954 | D:1 | Learned a level 1 spell: Freeze 1331 | D:2 | Reached skill level 1 in Fighting 1331 | D:2 | Reached skill level 1 in Invocations 1398 | D:2 | Reached XP level 4. HP: 24/32 MP: 0/0 2150 | D:3 | Found Naymp's Armour Boutique. 2308 | D:3 | Found a sparkling altar of Nemelex Xobeh. 2585 | D:3 | Reached XP level 5. HP: 34/37 MP: 0/0 2585 | D:3 | Learned a level 2 spell: Static Discharge 3268 | D:4 | Reached XP level 6. HP: 29/43 MP: 0/0 3813 | D:5 | Entered Level 5 of the Dungeon 4420 | D:5 | Reached XP level 7. HP: 32/49 MP: 0/0 4420 | D:5 | Learned a level 3 spell: Inner Flame 4420 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, shapermc_ecumenical_altar_pompeii D:2: layout_basic, minmay_snake_closets D:3: layout_loops_cross, mainiacjoe_overflow_alcove_2, mainiacjoe_overflow_brackets, serial_shops, nicolae_shop_tiny_waterfront, minmay_diced_spiral D:4: layout_loops_ring D:5: layout_loops_ring Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.6 Invocations | 1 2 | 2.6 Dodging | 3 | 3.8 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 32 | 50 | || 82 Searing Ray | 26 | 84 | || 110 Armour: Robe | 2 | | || 2 Leather armour | 9 | 30 | || 39 Dodge: Dodged | 5 | 69 | || 74