Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17839039208212055357 13 code13 the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on July 9, 2026. Constricted to death by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (490 turns). code13 the Magician (Djinni Conjurer) Turns: 490, Time: 00:00:54 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 14 EV: 1 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, constricted A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions d - a potion of haste {unknown} f - a potion of curing {unknown} j - a potion of berserk rage {unknown} Skills: + Level 0.6 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.6 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 d - Fulminant Prism Conj/Alch 8% 3d7 32% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The goblin hits you but does no damage. You stop channelling your searing ray. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin misses you. You stop channelling your searing ray. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * The ball python bites you but does no damage. The ball python constricts you. You die... ####........# ...........##.# #.###...##.##.# #.# ##. #.##.#### #.## # #.##..... #..## ..#.######. #...#...##.# #. #)S†...###.######' #@# ##..#...... #.######...#...... ######.........##...... .......#........##...... ####.#.........###...... #...........########. .#####+#............#### ........##..##......+... .........##.##......#### You could see a ball python. Vanquished Creatures 2 endoplasms (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 180 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 435 | D:1 | Found a faded altar of an unknown god. 490 | D:1 | HP: 1/22 [constriction (2)] 490 | D:1 | Constricted to death by a ball python Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic, chequers_ecumenical_altar_lobes, minmay_cupped Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 11 Armour: Robe || 11 Dodge: Dodged || 1