Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2986752350050006495 44 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on July 9, 2026. Slain by a ribbon worm (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:07 (1804 turns). code13 the Magician (Djinni Conjurer) Turns: 1804, Time: 00:03:09 Health: 0/27 AC: 2 Str: 6 XL: 3 Next: 87% Gold: 79 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons d - the +5 long sword of Maijuina {heavy, rElec rF- rC+ rN+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. Missiles b - 2 poisoned darts c - 6 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of torment {unknown} k - a scroll of blinking {unknown} m - a scroll of revelation {unknown} Potions d - a potion of mutation {unknown} f - a potion of moonshine {unknown} j - 2 potions of lignification {unknown} l - 3 potions of heal wounds {unknown} n - a potion of curing {unknown} o - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Soul Splinter Necr 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Shops: D:3 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. The ribbon worm bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. The ribbon worm bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 92% to hit) The searing ray hits the ribbon worm! The ribbon worm is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ..####.#.### #### ##..# ##.# #.# #.# #####.# #.....# #######.....## #......@.....# #.#####.w###.# #.#..#⌠#. #.#.+###+.# #.# #... # #.. ._. ### ...# +###+ You could see a ribbon worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 5 endoplasms 6 hobgoblins 4 quokkas (D:1) 3 ball pythons A bat (D:1) 2 frilled lizards 3 goblins 4 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 641 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 641 | D:1 | Learned a level 1 spell: Soul Splinter 909 | D:2 | Reached skill level 1 in Fighting 909 | D:2 | Reached skill level 1 in Invocations 1673 | D:3 | Identified the +5 long sword of Maijuina {heavy, rElec rF- | rC+ rN+} 1737 | D:3 | Found Emyaf's Jewellery Emporium. 1782 | D:3 | Found a sacrificial altar of Ru. 1804 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic D:2: layout_basic, minmay_pentomino_q4 D:3: layout_loops_corners, nicolae_overflow_four_foyers_diagonal, serial_shops, shop, nicolae_shop_back_alley_shop, nicolae_diamond_shop Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 24 Armour: Robe || 8 Dodge: Dodged || 4