Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16497827924450258721 9 code13 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on July 9, 2026. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:36 (762 turns). code13 the Magician (Djinni Conjurer) Turns: 762, Time: 00:02:37 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 50 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) b - an orb of glass (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} h - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy + Level 0.4 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 d - Fulminant Prism Conj/Alch 8% 3d7 34% 4 g - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 !=[( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The goblin completely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The adder misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder barely misses you. The adder completely misses you. You stop channelling your searing ray. The adder barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The adder closely misses you. You stop channelling your searing ray. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... .....##........## ##########......# #....#.## #.......# #...#...# #...##..# #...##..# # ######.)####### # #.S@......# # #.###.###.# # #.# #.# #.# # #.###.# #.# # #.....###.# # ####......# # #.###### # ###.####### ## ### #.........# You could see an adder. Vanquished Creatures 2 hobgoblins (D:1) 2 quokkas (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D:1 | Found a faded altar of an unknown god. 43 | D:1 | Found Zeovuq's Jewellery Shop. 194 | D:1 | Found Iwni's Distillery. 450 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 556 | D:1 | Found Galoim's Weapon Shoppe. 604 | D:1 | Found Wuor's Armour Emporium. 762 | D:1 | HP: 1/22 [adder (2)] 762 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, serial_shops, shop_statue, shop, shop, nicolae_shop_flopsided, hellmonk_ecumenical_altar_pennies_from_heaven D:2: kennysheep_the_goblin_king, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 12 Searing Ray || 6 Armour: Robe || 8 Dodge: Dodged || 6