Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15253562169179646698 20 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:56 (289 turns). code13 the Magician (Djinni Conjurer) Turns: 289, Time: 00:00:56 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 37 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet Scrolls c - a scroll of identify {unknown} e - a scroll of revelation {unknown} Potions d - a potion of might {unknown} f - a potion of mutation {unknown} j - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kinetic Grapnel Frge 72% 1d6 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. As you open the door, it creaks loudly! You encounter a kobold. It is wielding a +0 whip. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (72% to hit) The searing ray misses the kobold. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (72% to hit) The searing ray hits the kobold! You kill the kobold! You hear a splash. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. There is an open door here. You reach down and open the door. There is an open door here. You encounter a frilled lizard. The frilled lizard hisses angrily. The frilled lizard hisses. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# .# .# ###+### l# ##~~.~~## .# #~~~.~~~# .# #~~~.~~~##.# +.......'@.# #~~~.~~~#### ###### #~~~.~~~# #..... ##~).~~## ####..... #####'### ......... +......# ......... #......# ...†.... #......# ........ #......# ####... You could see a frilled lizard. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 269 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 269 | D:1 | Learned a level 1 spell: Kinetic Grapnel 289 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, kennysheep_flooded_box Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 6 Armour: Robe || 1 Dodge: Dodged || 1