Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11340862828204318697 131 code13 the Magician (level 5, 0/38 HPs) Began as a Djinni Conjurer on July 9, 2026. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:06 (2090 turns). code13 the Magician (Djinni Conjurer) Turns: 2090, Time: 00:03:07 Health: 0/38 AC: 2 Str: 6 XL: 5 Next: 37% Gold: 206 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 206 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - the quill talisman of the Equinox {Will+ Str-3 Dex+7 Slay-2, @t} (You found it on level 3 of the Dungeon) [quill talisman] Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of noise {unknown} m - a scroll of butterflies {unknown} Potions d - a potion of attraction {unknown} f - a potion of cancellation {unknown} j - 2 potions of moonshine {unknown} k - a potion of heal wounds {unknown} l - a potion of brilliance {unknown} n - a potion of curing {unknown} o - 2 potions of enlightenment {unknown} Skills: + Level 1.8 Fighting + Level 3.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy + Level 1.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Foxfire Conj/Fire 84% 2x1d8 2% 1 d - Fulminant Prism Conj/Alch 10% 3d9 22% 4 e - Lesser Beckoning Tloc 42% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Your magical contamination has completely faded away. You disentangle yourself. The gnoll hits you from afar with a +0 spear. You see here a ribbon worm corpse. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. You die... ##.#.#.# #.#### ##.#...# ###.##.# ####...#.#####....... +.................... ##.#...#.##.##.#.#... #.##....)##.##.#..#.# ##.#.#.####.##.##.#.# ##....####.##.##.#.# ##@#......##.##.#.# #.#########....†.# #j# #####.### #.# #........ #># #.###.### ..# #.# #.# # ..# #.# #.### ..# #.# #.... #.# ##### You could see a gnoll. Vanquished Creatures Natasha (D:3) 3 adders (D:2) 3 gnolls 2 dart slugs (D:1) 3 ribbon worms 4 hobgoblins 3 quokkas 2 ball pythons (D:3) 6 bats 5 endoplasms 3 frilled lizards 11 goblins 6 kobolds 8 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 6 | D:1 | Encountered an elf 8 | D:1 | Encountered a merfolk 10 | D:1 | Encountered a minotaur 10 | D:1 | Encountered a troll 12 | D:1 | Encountered a naga 12 | D:1 | Encountered a felid 14 | D:1 | Encountered a draconian 14 | D:1 | Encountered a barachi 16 | D:1 | Encountered a demigod 18 | D:1 | Encountered a djinni 20 | D:1 | Encountered an armataur 22 | D:1 | Encountered an octopode 22 | D:1 | Encountered a formicid 24 | D:1 | Encountered a demonspawn 24 | D:1 | Encountered a revenant 26 | D:1 | Encountered a vine stalker 26 | D:1 | Encountered a gargoyle 28 | D:1 | Encountered a spriggan 28 | D:1 | Encountered a human 30 | D:1 | Encountered a tengu 30 | D:1 | Encountered an oni 32 | D:1 | Encountered a dwarf 81 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 298 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 298 | D:1 | Learned a level 1 spell: Foxfire 553 | D:1 | Reached skill level 1 in Fighting 553 | D:1 | Reached skill level 1 in Invocations 1208 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1766 | D:3 | Found a shimmering altar of Xom. 1797 | D:3 | Encountered Natasha 1801 | D:3 | Killed Natasha 1802 | D:3 | Reached XP level 5. HP: 34/37 MP: 0/0 1802 | D:3 | Learned a level 2 spell: Lesser Beckoning 2039 | D:3 | Identified the quill talisman of the Equinox {Will+ Str-3 | Dex+7 Slay-2} 2090 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, grunt_decor_mini_mirrors D:2: layout_rooms D:3: layout_loops_corners, xom_butterflies, shapermc_ecumenical_altar_hornbeckon, uniq_robin, uniq_crazy_yiuf_cottage, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.8 Invocations | 1 | 1.8 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 51 | 18 || 69 Searing Ray | 15 | 19 || 34 Foxfire | 12 | 12 || 24 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 6 | 2 || 8