Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12820931706846339264 47 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on July 9, 2026. Slain by a phantom (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1469 turns). code13 the Magician (Djinni Conjurer) Turns: 1469, Time: 00:02:50 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 97% Gold: 24 EV: 11 Int: 21 God: SH: 0 Dex: 17 rFire + + . (33%) d - staff of cold rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... c - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. You spent 23 gold pieces at shops. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Magical Staves d - a staff of cold (weapon) Jewellery c - a +6 ring of dexterity (worn) Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of noise {unknown} e - 3 scrolls of amnesia {unknown} h - a scroll of immolation {unknown} m - a scroll of identify {unknown} Potions f - a potion of cancellation {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} l - a potion of moonshine {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Soul Splinter Necr 76% N/A 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 :*(=* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The phantom hits you but does no damage. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray misses the phantom. The searing ray hits the plant! The plant is lightly damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom completely misses you. You stop channelling your searing ray. The phantom barely misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 69% to hit) The searing ray hits the phantom. The phantom is severely damaged. The searing ray hits the plant. The plant is lightly damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A nearby plant withers and dies. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) The searing ray hits the phantom! The phantom is almost destroyed. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The phantom hits you. You die... ...# #.## .#.#### ####.#.### .#..... #..#.# ..#####....... #..#.# .............. .# #..#.###.#........... .# #..#.....#.##......# .# #∩.#...#.#.##@.....# .# #.......P..§W..?...# .#.##........~........# .#......PP..~~..P.....# .####....P~~≈........... .........~~≈≈~.....#.... ..####.P~~~≈≈≈~...##.... ..####.~~~≈~~~≈≈≈.# ... . .....#.~≈≈≈≈≈~≈≈~.# # .# You could see a phantom. Vanquished Creatures An adder (D:2) 3 dart slugs A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 2 quokkas (D:1) 4 bats 4 frilled lizards 5 goblins 3 kobolds 2 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 485 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 485 | D:1 | Learned a level 1 spell: Soul Splinter 887 | D:2 | Found Zinu's Jewellery Shoppe. 941 | D:2 | Found Xopot's Antique Weapon Shop. 944 | D:2 | Found Esaama Toze's Assorted Antiques. 1079 | D:2 | Reached skill level 1 in Fighting 1079 | D:2 | Reached skill level 1 in Invocations 1108 | D:2 | Found Ataojaott's Book Shop. 1408 | D:2 | Found Qyffatro's Assorted Antiques. 1442 | D:2 | Bought a scroll labelled BEDEG EREEGH for 23 gold pieces 1453 | D:2 | Encountered a phantom 1469 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, serial_shops, shop, shop, shop, shop, shop, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Staff || 2 Cast: Magic Dart || 53 Searing Ray || 27 Armour: Robe || 4 Leather armour || 5 Dodge: Dodged || 3