Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14757267720631091816 20 code13 the Magician (level 3, 17/26 HPs) Began as a Djinni Conjurer on July 9, 2026. Quit the game on level 2 of the Dungeon on July 10, 2026. The game lasted 00:02:20 (1133 turns). code13 the Magician (Djinni Conjurer) Turns: 1133, Time: 00:02:21 Health: 17/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 99 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of earth rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe c - a +0 leather armour (worn) Magical Staves b - a staff of earth (weapon) Scrolls c - a scroll of torment {unknown} e - a scroll of enchant weapon {unknown} Potions d - 2 potions of haste {unknown} f - a potion of might {unknown} j - a potion of brilliance {unknown} k - a potion of magic {unknown} l - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Kinetic Grapnel Frge 72% 1d6 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (78% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a dart slug. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (81% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## ... .. .. .#### †.:.### #####....... #...@.$..... ### #.###....... ..# #.# .###.## #.# #.# .# #># #.# .# #.# #.###.# ###.###...#.. ##......####.. ######.......# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 endoplasms 3 hobgoblins 6 ball pythons 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 154 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 1012 | D:2 | Found a hide-covered altar of Uskayaw. 1133 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 1133 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1133 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_basic, serial_glass, glass_columns_a, glass_columns_a D:2: minmay_recursive_quarters, layout_loops_cross, basic_altar Action || total ---------------------------++------- Cast: Magic Dart || 18 Searing Ray || 13 Armour: Leather armour || 2