Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13601559827981557670 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on July 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:13 (861 turns). code13 the Magician (Djinni Conjurer) Turns: 861, Time: 00:02:13 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 92 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of necromancy rCold x . . (150%) (no offhand) rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of necromancy (weapon) Scrolls c - 4 scrolls of identify {unknown} e - 3 scrolls of blinking {unknown} h - a scroll of amnesia {unknown} j - a scroll of torment {unknown} Potions d - a potion of resistance {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Kiss of Death Conj/Necr 100% 2d13 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Your magical contamination has completely faded away. HP restored. You encounter a frilled lizard. Found 8 gold pieces and a robe. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! h - a scroll labelled WESHEI ZICZUES Key pressed, stopping explore. j - a scroll labelled SYENIME PYMALU You now have 70 gold pieces (gained 8). You now have 80 gold pieces (gained 10). You now have 92 gold pieces (gained 12). Key pressed, stopping explore. You encounter a rat. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. ##. # ##.. .. #.###... .. .....# #. ...# #. #.###.## #@..#..# # #.#.##.## ####.# #.#.....## #... #.####...####.# #.# #.#....<.# #.# #...#....##.# ... #...#.......# ... #.........#### ........†.... There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 4 bats 4 frilled lizards 4 goblins (D:1) 3 kobolds (D:1) 4 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 304 | D:1 | Found a faded altar of an unknown god. 316 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 861 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 861 | D:2 | Learned a level 1 spell: Kiss of Death 861 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_rooms, shapermc_ecumenical_altar_starsandcircs, dk_noncrumbling_4, grunt_decor_clamped, minmay_tromino_v4_b, nicolae_kite_square_tiling_tiny, serial_bayou_lake_a D:2: layout_rooms, minmay_split_cup_large, uniq_jessica Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 10 Armour: Robe || 4 Dodge: Dodged || 2