Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6597628387530209684 45 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on July 10, 2026. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:47 (1395 turns). code13 the Magician (Djinni Conjurer) Turns: 1395, Time: 00:02:49 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 90% Gold: 43 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 helmet b - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of haste {unknown} f - 3 potions of heal wounds {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Foxfire Conj/Fire 76% 2x1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Your foxfire dissipates. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Terence. Terence is moderately wounded. The foxfire burns Terence! Terence is severely wounded. Terence screams, "I hate armataurs! They have no honour!" Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is severely wounded. The foxfire burns Terence but does no damage. Terence is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +0 flail! The foxfire burns Terence but does no damage. Terence is heavily wounded. The foxfire burns Terence. Terence is severely wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ......# .......### .....§...# ..$...##.## )# ##### #..### ###### .. ##...###.....# #. ###..#....... #.############@v§...... #..........# ##@§...... #.....)...# #v....... #....>....####)....... #...)....).†.......... #.<†.))..)####........ #...).....# #........ #...÷.....# #........ ########### #.<...... #.....:.. You could see Terence (ally target). Vanquished Creatures Robin (D:2) A dart slug (D:1) 2 endoplasms 4 hobgoblins 3 quokkas (D:1) 2 ball pythons 3 bats 2 frilled lizards (D:1) 10 goblins 6 kobolds 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 199 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 1075 | D:2 | Reached XP level 3. HP: 1/26 MP: 0/0 1075 | D:2 | Learned a level 1 spell: Foxfire 1204 | D:2 | Encountered Robin 1217 | D:2 | Killed Robin 1218 | D:2 | Reached skill level 1 in Fighting 1218 | D:2 | Reached skill level 1 in Invocations 1380 | D:2 | Encountered Terence 1395 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, roderic_lattice_a D:2: kennysheep_the_goblin_king, layout_rooms, uniq_robin, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.7 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 20 Foxfire || 24 Armour: Robe || 6 Leather armour || 8 Dodge: Dodged || 11