Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9285545556793948177 20 code13 the Magician (level 3, 18/26 HPs) Began as a Djinni Conjurer on July 10, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:34 (875 turns). code13 the Magician (Djinni Conjurer) Turns: 875, Time: 00:01:35 Health: 18/26 AC: 3 Str: 6 XL: 3 Next: 0% Gold: 48 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Attunement} rNeg . . . (100%) d - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. You spent 22 gold pieces at shops. Inventory: Missiles c - 6 poisoned darts Armour a - a +0 robe b - an orb of attunement (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of teleportation {unknown} i - a scroll of identify {@r1} Potions d - a potion of invisibility {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Freeze Ice 72% 1d8 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the rat! You hear a shout! You hear a loud squeak. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. You encounter a rat. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (severely wounded, 72% to hit) The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the rat. You kill the rat! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Freeze wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #<# #.# #.# # #.# #. #.# .. #.# .#.#.###># .†?)...#.# #.@.# ...†..##.# .#.#. ..# ^. #### #. # There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 4 hobgoblins A quokka (D:1) 5 ball pythons (D:1) 2 bats 3 goblins 2 kobolds (D:1) 5 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 284 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 289 | D:1 | Found Suigysch's General Store. 318 | D:1 | Bought a scroll of identify for 22 gold pieces 875 | D:2 | Reached XP level 3. HP: 18/26 MP: 0/0 875 | D:2 | Learned a level 1 spell: Freeze 875 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, serial_shops, shop D:2: layout_basic, nicolae_figureground_pulse, st_stairs_9, minmay_misc_feat_doors Action || total ---------------------------++------- Cast: Magic Dart || 32 Searing Ray || 6 Armour: Robe || 1 Dodge: Dodged || 1