Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 874808359838750683 97 code13 the Magician (level 5, 27/37 HPs) Began as a Djinni Conjurer on July 13, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:04 (1412 turns). code13 the Magician (Djinni Conjurer) Turns: 1412, Time: 00:02:04 Health: 27/37 AC: 2 Str: 6 XL: 5 Next: 0% Gold: 64 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} Potions d - 3 potions of curing {unknown} f - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy + Level 1.5 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Soul Splinter Necr 88% N/A 2% 1 d - Fulminant Prism Conj/Alch 11% 3d8 22% 4 e - Scorch Fire 44% 2d6 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (wandering, hasn't noticed you, 100% to hit) The magic dart hits Natasha. Natasha is heavily wounded. Natasha hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 100% to hit) The magic dart hits Natasha. Natasha is almost dead. Natasha stares at you and mumbles some strange words. The magic dart hits you! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (almost dead, 100% to hit) The magic dart hits Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You have reached level 5! The power to cast Scorch wells up from within. Spell assigned to 'e'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...# #..# #..# ##### # #......... ..####..##... ...........# ...........# #.@...# ##.....####.## ##............. ..........####.# ..###..........## .† ............... # ####.....###.## ............... # #####....###.## There were no monsters in sight! Vanquished Creatures Natasha (thrice) (D:2) 2 dart slugs 2 endoplasms (D:1) 4 hobgoblins 2 ball pythons 4 bats 3 frilled lizards 4 goblins A kobold (D:2) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 178 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 981 | D:2 | Encountered Natasha 989 | D:2 | Killed Natasha 990 | D:2 | Reached skill level 1 in Fighting 990 | D:2 | Reached skill level 1 in Invocations 990 | D:2 | Reached XP level 3. HP: 2/27 MP: 0/0 990 | D:2 | Learned a level 1 spell: Soul Splinter 1273 | D:2 | Encountered Natasha 1279 | D:2 | Killed Natasha 1280 | D:2 | Reached XP level 4. HP: 21/32 MP: 0/0 1392 | D:2 | Encountered Natasha 1411 | D:2 | Killed Natasha 1412 | D:2 | Reached XP level 5. HP: 27/37 MP: 0/0 1412 | D:2 | Learned a level 2 spell: Scorch 1412 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_split, infiniplex_forest_end_double, infiniplex_forest_end_1, infiniplex_forest_straight_2, minmay_misc_feat_four_crosses, chequers_big_river, minivault_19 D:2: layout_basic, minmay_split_cup_large, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Invocations | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 4 || 47 Searing Ray | 10 | 2 || 12 Armour: Robe | 5 | 1 || 6 Dodge: Dodged | 1 | || 1