Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6889359349795923987 101 code13 the Magician (level 5, -14/37 HPs) Began as a Djinni Conjurer on July 13, 2026. Demolished by Sigmund ... wielding a +5 scythe of protection (16 damage) ... on level 2 of the Dungeon. The game lasted 00:04:59 (1422 turns). code13 the Magician (Djinni Conjurer) Turns: 1422, Time: 00:05:01 Health: -14/37 AC: 2 Str: 6 XL: 5 Next: 4% Gold: 57 EV: 11 Int: 22 God: SH: 4 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-15 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, horns 1, large bone plates 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of identify {@r1} t - a scroll of teleportation h - a scroll of blinking {unknown} Skills: + Level 1.5 Fighting + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy + Level 1.5 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Slow Hex 88% N/A 2% 1 d - Fulminant Prism Conj/Alch 11% 3d9 22% 4 e - Scorch Fire 44% 2d6 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You have a pair of small horns on your head. You are partially covered in large bone plates. (SH +4) Message History Sigmund comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of protection and wearing a +0 robe (wandering, hasn't noticed you, chance to affect: 63%) Sigmund resists with significant effort. * * * LOW HITPOINT WARNING * * * Casting: Slow (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of protection and wearing a +0 robe (chance to affect: 63%) Sigmund resists with significant effort. * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. Things that are here: a +0 whip; a jackal corpse You reach down and open the door. Found a dark potion. It was a potion of enlightenment. You feel more buoyant. It was a potion of mutation. You feel extremely strange. A pair of horns grows on your head! Large bone plates grow over parts of your arms. Sigmund misses you. You hit the bush but do no damage. You block Sigmund's attack. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled RUIRORR SESAUGH, it crumbles to dust. It is a scroll of identify. e -> t - a scroll of teleportation; c -> i - a scroll of identify Something hits you! You die... ########....#...'!# #...........###)#### #.............P.P..# #..................# #.............#.############ #...........†...# ##.....#. ##........>....### ##.....$.. #...............# #......... ##.#..<......@...# #......... ###................# #......... ##.............:....####.......w. ....................##......:g†.. ..#.....##.#........##.##....l@.. ....#...#...l...............<..#. ##....#...#...........########## #.......##.........#.# ##..................#..# You could see a frilled lizard (wandering). Vanquished Creatures A bombardier beetle (D:2) A gnoll (D:2) An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 3 endoplasms 2 hobgoblins 5 jackals 2 quokkas (D:2) 6 ball pythons 7 bats 5 frilled lizards 3 goblins 3 kobolds (D:1) 10 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 386 | D:1 | Reached XP level 3. HP: 17/26 MP: 0/0 386 | D:1 | Learned a level 1 spell: Slow 848 | D:2 | Reached skill level 1 in Fighting 848 | D:2 | Reached skill level 1 in Invocations 848 | D:2 | Reached XP level 4. HP: 6/32 MP: 0/0 1019 | D:2 | Found a glowing golden altar of the Shining One. 1195 | D:2 | Encountered Sigmund 1405 | D:2 | Reached XP level 5. HP: 16/37 MP: 0/0 1405 | D:2 | Learned a level 2 spell: Scorch 1413 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1413 | D:2 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 1422 | D:2 | Demolished by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_noodles, layout_loops_ring D:2: layout_rooms, basic_altar, cheibrodos_gnoll_hut, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Invocations | 1 | 1.5 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 46 | 35 || 81 Searing Ray | 18 | 12 || 30 Slow | 1 | 3 || 4 Drink: Enlightenment | | 1 || 1 Mutation | | 1 || 1 Read: Identify | | 1 || 1 Armour: Robe | 2 | 8 || 10 Dodge: Dodged | 4 | 6 || 10 Block: Other | | 1 || 1