Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6650912650797670847 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on July 13, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:14 (486 turns). code13 the Magician (Djinni Conjurer) Turns: 486, Time: 00:01:14 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 48 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour c - a +0 leather armour d - an orb of glass Scrolls c - a scroll of vulnerability {unknown} e - a scroll of fog {unknown} h - 3 scrolls of identify {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of heal wounds {unknown} j - a potion of resistance {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Poisonous Vapours Alch/Air 72% 1d3 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 =* Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . Unknown command. What level of the Dungeon? (default 1, ? - help) You see here a parchment of Hoarfrost Cannonade. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. You reach down and open the door. You encounter a ball python. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You encounter a quokka. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ßr†ß ##### #..# #...# #..# #...# #..# #...# #..# #...# #..# #...#######@## #.<.'........# #...########.# #...# #.# #...# #.# #...# #.. #...# ### ##### You could see a quokka. Vanquished Creatures A gnoll (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:1) 4 ball pythons A bat (D:1) 2 goblins (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | Found Ytiof's Assorted Antiques. 145 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 188 | D:1 | Found Igavyguv's Jewellery Boutique. 486 | D:2 | Reached XP level 3. HP: 25/26 MP: 0/0 486 | D:2 | Learned a level 1 spell: Poisonous Vapours 486 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_shops, nicolae_shop_trees, nicolae_shop_statue_plus D:2: minmay_chambers_of_twos, layout_basic, nicolae_ecumenical_snake_handling, serial_shops, nicolae_shop_tiny_glass Action || total ---------------------------++------- Cast: Magic Dart || 21 Searing Ray || 3