Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3768791479844508641 28 code13 the Magician (level 3, -6/26 HPs) Began as a Djinni Conjurer on July 13, 2026. Mangled by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1062 turns). code13 the Magician (Djinni Conjurer) Turns: 1062, Time: 00:01:27 Health: -6/26 AC: 2 Str: 6 XL: 3 Next: 27% Gold: 37 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of torment {unknown} h - a scroll of identify {unknown} Potions d - 2 potions of attraction {unknown} f - 2 potions of mutation {unknown} j - 4 potions of curing {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Slow Hex 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you but does no damage. You stop channelling your searing ray. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .#####.#.#### #.# .............# ######.# ..#####.#....# #......# #.###..# #.###### #.# #..# #<# ..# #..# #.# ### #..# #.# #..# #.# #.@# #.# #..@...... #.......### #..###### ...# ###.# #. ## You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) A jackal (D:1) 2 quokkas (D:1) 3 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 164 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 293 | D:1 | Found a faded altar of an unknown god. 584 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 584 | D:1 | Learned a level 1 spell: Slow 1046 | D:2 | Encountered Terence 1062 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_double_spiral, layout_basic, ebering_ecumenical_altar_rust, minmay_tetromino_o4 D:2: layout_loops_ring, minmay_split_cup_large, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 37 Searing Ray || 20 Armour: Robe || 8 Dodge: Dodged || 10