Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1881426139239826597 21 code13 the Magician (level 3, 22/26 HPs) Began as a Djinni Conjurer on July 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (403 turns). code13 the Magician (Djinni Conjurer) Turns: 403, Time: 00:01:18 Health: 22/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 26 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} Potions d - a potion of enlightenment {unknown} f - 3 potions of heal wounds {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a dart slug. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The searing ray hits the pile of debris. The pile of debris begins to collapse. The pile of debris is lightly damaged. The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The endoplasm quivers. The dart slug bites the plant. You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The searing ray hits the pile of debris. The pile of debris is lightly damaged. The searing ray hits the plant. The plant is lightly damaged. The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) The pile of debris collapses into dust. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..# ### P.ß. ##.# ### .... #.#####.. ..I. # #........ P⌠P '## #.######. ####I.###.# #. ##.#⌠!.P##.# #. #..JP.÷P##.# ## #@°## ##..# #.P⌠## #..## ##...###.## ##......# ######## You could see an endoplasm. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 403 | D:1 | Reached XP level 3. HP: 22/26 MP: 0/0 403 | D:1 | Learned a level 1 spell: Kinetic Grapnel 403 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_rooms, darby_scavenged_remnants Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 6