Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14596931882730829666 39 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on July 13, 2026. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:38 (1009 turns). code13 the Magician (Djinni Conjurer) Turns: 1009, Time: 00:01:39 Health: 0/27 AC: 4 Str: 6 XL: 3 Next: 67% Gold: 26 EV: 5 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe b - a +0 cloak (worn) c - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} d - 2 scrolls of fear {unknown} e - a scroll of noise {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Foxfire Conj/Fire 76% 2x1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. HP restored. e - a scroll labelled ZARPHI XIPSINU Found a parchment of Apportation. You reach down and open the door. There is an open door here. You now have 26 gold pieces (gained 7). Found a whip. A gnoll comes into view. You encounter a gnoll. It is wielding a +1 long sword of holy wrath and quivering a throwing net. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd. The foxfire burns the gnoll. The gnoll is severely wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You struggle against the net. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 long sword of holy wrath (severely wounded, 81% to hit) The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 1! Your Invocations skill increases to level 1! You stop channelling your searing ray. The gnoll hits you from afar with a +0 halberd! You die... #........##....# #...........#+## ##......##### ####.#.....# ...##.##.##### +#####.##.#.#.. ..##...#.# )..####.#j###### ....# #@#....... .....# #.)j..# ....### #####.# # ##. ... ####.## You could see a gnoll. Vanquished Creatures An adder (D:2) A gnoll (D:2) A dart slug (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 6 bats 3 frilled lizards (D:1) A goblin (D:1) A kobold (D:2) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 13/22 MP: 0/0 345 | D:1 | Found a faded altar of an unknown god. 774 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 774 | D:2 | Learned a level 1 spell: Foxfire 1009 | D:2 | Reached skill level 1 in Fighting 1009 | D:2 | Reached skill level 1 in Invocations 1009 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_loops_ring, ebering_ecumenical_altar_ruins D:2: layout_basic, chequers_serial_rivers_large_a, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 15 Foxfire || 1 Armour: Robe || 3 Leather armour || 9 Dodge: Dodged || 5