code13 Level 1 of the Dungeon [Shop] Neebb's Weapon Emporium 4 poisoned darts (24 gold) 5 datura-tipped darts (45 gold) a +0 short sword (30 gold) a +0 whip (25 gold) a +0 hand axe (30 gold) the +9 mace of Okog Dukeroc {freeze, rN+ Dex+3} (679 gold) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 mace (30 gold) [Shop] Buuschaw's Antique Armour Shoppe a +0 chain mail (180 gold) a +0 leather armour (60 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 robe (27 gold) a +1 troll leather armour (660 gold) an orb of guile (780 gold) a +0 leather armour (60 gold) [Shop] Moqipril's Weapon Boutique (Shop contents are unknown) (0, 0, D:1) a +0 dagger (5, -9, D:1) a rat skeleton (14, -18, D:1) a +0 robe (15, 21, D:1) a ball python skeleton (16, -7, D:1) a parchment of Cause Fear (16, 20, D:1) a +0 mace (19, 9, D:1) a jackal skeleton (19, 15, D:1) a jackal corpse (skeletalised by now) (20, -15, D:1) a +0 ring mail (20, -14, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 8, D:1) a jackal skeleton (31, -17, D:1) a ball python skeleton (31, 13, D:1) a bat skeleton (35, -24, D:1) a +0 club a goblin corpse (skeletalised by now) (35, 2, D:1) a +0 robe (35, 11, D:1) a quokka skeleton (38, -10, D:1) a bat skeleton (38, -8, D:1) a bat skeleton (39, -23, D:1) a bat corpse (skeletalised by now) (40, 21, D:1) a +0 ring mail (43, -9, D:1) a +0 robe (43, -4, D:1) a +0 ring mail (51, -20, D:1) a hobgoblin corpse (skeletalised by now) (51, 24, D:1) a +0 dagger a kobold corpse (skeletalised by now) (53, 18, D:1) a +0 club Level 2 of the Dungeon (5, 7, D:2) a bat corpse (skeletalised by now) (7, -4, D:2) a +0 ring mail (17, -28, D:2) a +0 long sword (17, -5, D:2) a frilled lizard skeleton (18, -31, D:2) a +0 robe (19, 12, D:2) a +0 club (27, -16, D:2) a hobgoblin skeleton (30, -29, D:2) a ball python corpse (skeletalised by now) (31, -3, D:2) a +0 sling a +0 dagger (32, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (34, -4, D:2) a parchment of Fulminant Prism (50, -15, D:2) a +0 leather armour (56, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (17, 8, D:3) a +0 club 5 stones a kobold skeleton a ball python skeleton (18, 32, D:3) a +0 dagger (22, 5, D:3) a +0 dagger a stone (22, 21, D:3) a bat skeleton (23, 21, D:3) a jackal skeleton (23, 37, D:3) a parchment of Dispel Undead (24, 20, D:3) a bat skeleton (25, -15, D:3) a parchment of Magic Dart (29, 35, D:3) a rat corpse (skeletalised by now) (32, -5, D:3) a +0 hand axe (32, 35, D:3) a ball python corpse (skeletalised by now) (37, 3, D:3) a +0 robe (38, 1, D:3) a +0 leather armour (38, 2, D:3) a +0 chain mail (42, 15, D:3) a +0 ring mail (47, 6, D:3) a +0 dagger of venom (55, 12, D:3) a +0 flail (56, 5, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder corpse (5, -13, D:4) a parchment of Maxwell's Portable Piledriver (9, 7, D:4) a wand of flame (31) (10, -5, D:4) a +0 ring mail (13, 16, D:4) a +0 quarterstaff (15, 17, D:4) a +0 club (18, 1, D:4) a +0 leather armour (21, 9, D:4) a +0 dagger an orc skeleton (22, 23, D:4) a +0 flail (30, -13, D:4) the +11 dagger "Tynyunisu" {flame, *Noise rF+++ rC- rCorr} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +3 short sword (45, 18, D:4) a +0 robe