Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 92550467325644909 228 code13 the Magician (level 6, -6/43 HPs) Began as a Djinni Conjurer on July 15, 2026. Killed from afar by a kobold geomancer (17 damage) ... with a blast of rock fragments ... on level 4 of the Dungeon. The game lasted 00:12:26 (3566 turns). code13 the Magician (Djinni Conjurer) Turns: 3566, Time: 00:12:27 Health: -6/43 AC: 3 Str: 12 XL: 6 Next: 22% Gold: 150 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . f - amulet of dissipation Will ..... e - +6 ring of strength Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 150 gold pieces. Inventory: Missiles a - 5 poisoned darts d - 2 datura-tipped darts Armour b - a +0 ring mail of fire resistance c - a +0 leather armour (worn) Jewellery e - a +6 ring of strength (worn) f - an amulet of dissipation (worn) Scrolls c - 5 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} k - 2 scrolls of poison {unknown} l - a scroll of revelation {unknown} m - a scroll of fear {unknown} Potions d - a potion of enlightenment {unknown} f - 7 potions of curing {unknown} n - a potion of mutation {unknown} o - a potion of heal wounds {unknown} Baubles g - 3 flux baubles Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy + Level 2.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Kinetic Grapnel Frge 88% 1d7 2% 1 d - Fulminant Prism Conj/Alch 11% 3d8 24% 4 e - Ensorcelled Hibernat Hex/Ice 44% N/A 3% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [(( Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to affect: 54%) The kobold geomancer resists with significant effort. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (chance to affect: 54%) The kobold geomancer looks drowsy... Casting: Ensorcelled Hibernation (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) The magic dart hits the kobold geomancer. The kobold geomancer is lightly wounded. The kobold geomancer shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the kobold geomancer! The kobold geomancer is heavily wounded. Casting: Fulminant Prism (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 24% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you! You die... ##....###..............# #..#..##..............# ####..#..............## ##................# ## #...........^....# ##.####......./......### #.....#................. #...................... ###...@####...######... ##......## ##### ##.. #........# #####. #......*....# ###....# .............# ##....... ........K....# #........ .............# #..)..... ............# #....)... ............# #........ You could see a kobold geomancer (ally target) and a friendly fulminant prism. Vanquished Creatures A scorpion (D:3) A bombardier beetle (D:4) A hound (D:4) 5 adders 2 ribbon worms (D:2) 2 dart slugs An orc (D:4) 4 endoplasms 8 hobgoblins 7 jackals 3 quokkas (D:1) 8 ball pythons 9 bats 2 frilled lizards 9 goblins 4 kobolds 2 rats 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 36 | D:1 | Reached XP level 2. HP: 8/22 MP: 0/0 181 | D:1 | Found Neebb's Weapon Emporium. 206 | D:1 | Found Buuschaw's Antique Armour Shoppe. 360 | D:1 | Found a transporter. 362 | D:1 | Found Moqipril's Weapon Boutique. 403 | D:1 | Found a transporter. 545 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 545 | D:1 | Learned a level 1 spell: Kinetic Grapnel 953 | D:2 | Reached skill level 1 in Fighting 953 | D:2 | Reached skill level 1 in Invocations 1353 | D:2 | Reached XP level 4. HP: 27/32 MP: 0/0 2385 | D:3 | Encountered a scorpion 2502 | D:3 | Killed a scorpion 2503 | D:3 | Reached XP level 5. HP: 9/38 MP: 0/0 2503 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2943 | D:4 | Identified the +11 dagger "Tynyunisu" {flame, *Noise rF+++ | rC- rCorr} 3085 | D:4 | Reached XP level 6. HP: 24/43 MP: 0/0 3559 | D:4 | Encountered a kobold geomancer 3566 | D:4 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring, serial_shops, nicolae_shop_drivethru, shop, nicolae_shop_tiny_statue_garden D:2: layout_basic D:3: layout_loops_cross, roderic_cross_of_infinity D:4: layout_cave_pods, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_room_3, infiniplex_forest_end_3, infiniplex_forest_clump_small Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Invocations | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 40 || 89 Searing Ray | 28 | 33 || 61 Fulminant Prism | | 5 || 5 Ensorcelled Hiber | | 14 || 14 Read: Teleportation | | 1 || 1 Fog | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 1 | || 1 Leather armour | 1 | 22 || 23 Dodge: Dodged | 5 | 10 || 15