Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13469925431103134676 33 code13 the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on July 15, 2026. Slain by Terence ... wielding a +1 heavy mace (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:38 (886 turns). code13 the Magician (Djinni Conjurer) Turns: 886, Time: 00:01:39 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 47% Gold: 86 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe b - a +0 leather armour (worn) Scrolls c - 2 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of experience {unknown} k - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 4% 1 b - Searing Ray Conj 38% 2d5 6% 2 c - Shock Conj/Air 76% 1d7 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 38% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter Terence the Veteran. He is wielding a +1 heavy mace and wearing a +0 scale mail of fire resistance. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail of fire resistance (asleep, 100% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail of fire resistance (81% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) You stop channelling your searing ray. Terence hits you with a +1 heavy mace! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail of fire resistance (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence hits you with a +1 heavy mace! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail of fire resistance (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you with a +1 heavy mace. You die... Terence says, "Finally, peace and quiet." # ###. #.... #.....############### .....>@@............# #.....###########.#.# #.... #.#.# .... #:#.#### ##. #.#..... # #.###### #.###### #....... #######. You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 3 hobgoblins 3 jackals (D:1) A quokka (D:2) 2 ball pythons (D:1) A bat (D:2) A frilled lizard (D:1) 2 goblins (D:1) 8 kobolds 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 617 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 617 | D:2 | Learned a level 1 spell: Shock 776 | D:2 | Reached skill level 1 in Fighting 776 | D:2 | Reached skill level 1 in Invocations 814 | D:2 | Encountered Sigmund 879 | D:3 | Encountered Terence 886 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_basic D:2: layout_basic, basic_altar, ebering_ecumenical_altar_rust, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_catwalk, lexackson_kobold_supper, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Invocations | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 14 Shock || 6 Armour: Robe || 4 Leather armour || 3 Dodge: Dodged || 3