Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9622090068130544136 20 code13 the Magician (level 3, 24/26 HPs) Began as a Djinni Conjurer on July 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (561 turns). code13 the Magician (Djinni Conjurer) Turns: 561, Time: 00:00:47 Health: 24/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 41 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 41 gold pieces. Inventory: Missiles b - 4 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of fog {unknown} e - 3 scrolls of identify {unknown} Potions d - a potion of curing {unknown} f - 2 potions of mutation {unknown} j - a potion of moonshine {unknown} k - a potion of heal wounds {unknown} Baubles g - 3 flux baubles Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 A - Apportation Tloc 36% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You see here 6 boomerangs. Key pressed, stopping explore. k - a fizzy red potion e - 3 scrolls labelled UQU TEN TIU (gained 1) You encounter a hobgoblin. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Apportation wells up from within. Spell assigned to 'A'. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #.......... ####..####.#####.###.. .......##............ #######..#.######........ .............(........... ######..#########.####### ........# #.# #####...#########.# #...@....†....# ############### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 5 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 180 | D:1 | Found a faded altar of an unknown god. 561 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 561 | D:1 | Learned a level 1 spell: Apportation 561 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_loops_ring, dreamdust_ecumenical_altar_statues Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 7 Dodge: Dodged || 1