Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18398742413583372350 31 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on July 22, 2026. Slain by a hound (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (854 turns). code13 the Magician (Djinni Conjurer) Turns: 854, Time: 00:01:10 Health: -1/27 AC: 4 Str: 12 XL: 3 Next: 40% Gold: 53 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - amulet of dissipation Will ..... d - +6 ring of strength Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Missiles f - 5 poisoned darts Armour a - a +0 robe b - a +0 leather armour (worn) c - a +0 helmet e - a +0 helmet (worn) Jewellery d - a +6 ring of strength (worn) g - an amulet of dissipation (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of revelation {unknown} Potions d - a potion of curing {unknown} f - 2 potions of haste {unknown} Skills: + Level 1.0 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.0 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 3% 1 b - Searing Ray Conj 38% 2d5 5% 2 c - Soul Splinter Necr 76% N/A 3% 1 d - Fulminant Prism Conj/Alch 9% 3d6 34% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) The hound bites you. The adder bites you. You stop channelling your searing ray. The hound bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. The hound barely misses you. You encounter a frilled lizard. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound closely misses you. Your Fighting skill increases to level 1! Your Invocations skill increases to level 1! You stop channelling your searing ray. The frilled lizard hisses angrily. The hound closely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound misses you. You stop channelling your searing ray. Found a parchment of Foxfire. The hound attacks as it pursues you! The hound bites you. * * * LOW HITPOINT WARNING * * * The hound bites you but does no damage. The hound bites you. You die... #.# #.# #:. #.# #.# #.# #.# #@# #h###.#.. #.@.l.... #.###.#.. ........ #.# #....... ###.###.#..# ....... #............ ...... ##..###.##.#.###.##. #..# .......... You could see a hound and Jessica. Vanquished Creatures An adder (D:2) 5 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 5 bats 2 frilled lizards 2 goblins 3 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 599 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 599 | D:1 | Learned a level 1 spell: Soul Splinter 843 | D:2 | Encountered Jessica 850 | D:2 | Reached skill level 1 in Fighting 850 | D:2 | Reached skill level 1 in Invocations 854 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic D:2: layout_basic, minmay_snake_closets, uniq_natasha, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Invocations | 1 | 1.0 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 36 Searing Ray || 14 Armour: Robe || 1 Leather armour || 9 Dodge: Dodged || 9