Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 362797687805434201 413 code13 the Magician (level 7, -1/49 HPs) Began as a Djinni Conjurer on July 22, 2026. Slain by an ice beast (7 damage) ... on level 4 of the Dungeon. The game lasted 00:06:07 (3454 turns). code13 the Magician (Djinni Conjurer) Turns: 3454, Time: 00:06:09 Health: -1/49 AC: 3 Str: 6 XL: 7 Next: 14% Gold: 194 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.28/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 194 gold pieces. Inventory: Missiles a - 5 darts of disjunction Armour b - a +0 leather armour (worn) Wands d - a wand of digging (8) c - a wand of roots (10) b - a wand of acid (7) Scrolls t - 3 scrolls of teleportation e - a scroll of identify {unknown} h - 2 scrolls of revelation {unknown} l - 2 scrolls of fear {unknown} m - a scroll of noise {unknown} c - a scroll of enchant weapon {unknown} Potions d - 3 potions of curing {unknown} f - a potion of enlightenment {unknown} j - 2 potions of berserk rage {unknown} k - a potion of ambrosia {unknown} n - a potion of heal wounds {unknown} o - 3 potions of magic {unknown} p - a potion of mutation {unknown} Baubles g - 2 flux baubles Skills: + Level 2.7 Fighting + Level 3.9 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy + Level 2.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 50% 2d6 3% 2 c - Shock Conj/Air 100% 1d9 2% 1 d - Fulminant Prism Conj/Alch 12% 3d8 24% 4 e - Jinxbite Hex 50% 2d3 3% 2 f - Teleport Other Tloc 25% N/A 7% 3 g - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 24% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice beast is lightly wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The ice beast barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. The ice beast hits you. The ice beast freezes you! The cold chills you terribly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 79% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you!! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! The cold chills you terribly! You die... ##.)♣#..#............#.....#.# .##..†..######...#.#########.# ..##♣#..# #...#...........# #.###..# #...###########.# #......# #...###########.# ##.....## #...............# ####......#####...............# ...#.........##...............# ##.#########'###@#............# #.# #.....Y.#............# #.# #.......#............# ##.#######.......#.......^....# ..........###'##.#............# ##.######.# #..#.#............# #........# ##...#............# #........# ##..#...........:# #.#####.#######..............# You could see an ice beast. Vanquished Creatures A phantom (D:4) 2 scorpions A hound (D:4) A clockroach (D:4) Terence (D:2) 3 adders 4 gnolls 6 dart slugs 4 orcs (D:4) A ribbon worm (D:2) 6 hobgoblins 3 jackals (D:2) 5 quokkas 6 ball pythons 7 bats 7 endoplasms 3 frilled lizards 7 goblins 9 kobolds 6 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 437 | D:1 | Found Saeleda's Magic Scroll Shop. 540 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 540 | D:1 | Learned a level 1 spell: Shock 1031 | D:2 | Reached skill level 1 in Fighting 1031 | D:2 | Reached skill level 1 in Invocations 1169 | D:2 | Encountered Terence 1177 | D:2 | Killed Terence 1178 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1978 | D:3 | Reached XP level 5. HP: 35/37 MP: 0/0 1978 | D:3 | Learned a level 2 spell: Jinxbite 2335 | D:3 | Reached XP level 6. HP: 38/43 MP: 0/0 3306 | D:4 | Reached XP level 7. HP: 27/49 MP: 0/0 3306 | D:4 | Learned a level 3 spell: Teleport Other 3454 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_corners, serial_shops, shop D:2: layout_rooms, minmay_pentomino_s4, uniq_terence D:3: layout_basic D:4: layout_basic, grunt_ministairs_8 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Invocations | 1 2 | 2.7 Dodging | 3 | 3.9 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 15 | | || 15 Searing Ray | 27 | 62 | 3 || 92 Shock | 12 | 61 | 2 || 75 Iskenderun's Myst | | 4 | || 4 Read: Teleportation | | 1 | || 1 Armour: Robe | 4 | | || 4 Leather armour | 5 | 31 | 3 || 39 Dodge: Dodged | 9 | 21 | 1 || 31