Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17889721013438876997 27 code13 the Magician (level 3, 0/26 HPs) Began as a Djinni Conjurer on July 22, 2026. Slain by Natasha (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1058 turns). code13 the Magician (Djinni Conjurer) Turns: 1058, Time: 00:01:33 Health: 0/26 AC: 2 Str: 6 XL: 3 Next: 25% Gold: 59 EV: 16 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 leather armour d - a +0 leather armour Jewellery b - a +5 ring of evasion (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} h - a scroll of revelation {unknown} Potions d - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of invisibility {unknown} k - a potion of magic {unknown} Skills: + Level 0.9 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.9 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. h - a scroll labelled COTOSU CORAC Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter Natasha, Servant of Life and Death and a kobold. The kobold is quivering stones. Found a stone staircase leading up. The kobold shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (wandering, hasn't noticed you, 72% to hit) The searing ray misses Natasha. (Press . to maintain the ray.) Natasha stares at you and mumbles some strange words. The magic dart hits you! You stop channelling your searing ray. The kobold hits you but does no damage. Natasha claws you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) The searing ray hits Natasha. Natasha is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold misses you. Natasha claws you. You die... Natasha begins licking her fur clean. ....#.##.###.#.####.##.#.# #...#.##............##.#.# #..............#######.#.# .. .##......## #.... ##.###.# #.#.# ..#####.# #.# #.#.# ........# #.# #####.#.# ..#####.# ... ......†.. #@# ... ..##..### .<....h†K...... #.. ............... ... ........###.... .##. ......... .... # .######## .. # You could see Natasha and a kobold. Vanquished Creatures A ribbon worm (D:2) 3 endoplasms 2 hobgoblins 8 ball pythons 5 bats A frilled lizard (D:1) A goblin (D:1) 5 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 895 | D:2 | Reached XP level 3. HP: 21/26 MP: 0/0 895 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1055 | D:2 | Encountered Natasha 1058 | D:2 | Slain by Natasha Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_rooms, bh_walls_and_bars, hangedman_decor_peaks_small, hex_medium D:2: layout_loops_ring, uniq_natasha, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 34 Searing Ray || 21 Armour: Robe || 5 Dodge: Dodged || 7