Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6335233139978279148 40 code13 the Magician (level 3, 17/27 HPs) Began as a Djinni Conjurer on July 22, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:08 (981 turns). code13 the Magician (Djinni Conjurer) Turns: 981, Time: 00:01:08 Health: 17/27 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 69 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Missiles b - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of torment {unknown} h - a scroll of revelation {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of amnesia {unknown} Potions d - a potion of curing {unknown} f - a potion of mutation {unknown} Baubles g - 2 flux baubles Skills: * Level 1.1 Fighting - Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy * Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bombardier beetle (heavily wounded, 87% to hit) You miscast Searing Ray. Nothing appears to happen. The bombardier beetle bites you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (heavily wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The bombardier beetle closely misses you. You stop channelling your searing ray. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (severely wounded, 87% to hit) The searing ray hits the bombardier beetle. You kill the bombardier beetle! (Press . to maintain the ray.) Your Fighting skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'c'. Unknown command. Unknown command. Unknown command. You swing at nothing. You stop channelling your searing ray. You swing at nothing. You are too injured to fight recklessly! You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ####### #..#####.....# #....†.#.###.# #.####@#.# #.# ..>#.#.# #.# #.####.#.#.# #.# #........#.###'###### ######.###.##.......# #.......##.......# #.#.######.......# #.#.# ##.###### # #.# #...# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:2) 2 hobgoblins A ball python (D:1) 2 bats (D:1) 2 kobolds (D:1) 3 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 5 | D:1 | Found Soliruan's Magic Scroll Emporium. 613 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 709 | D:1 | Found a faded altar of an unknown god. 975 | D:2 | Reached skill level 1 in Fighting 975 | D:2 | Reached skill level 1 in Invocations 975 | D:2 | Reached XP level 3. HP: 16/27 MP: 0/0 975 | D:2 | Learned a level 1 spell: Kinetic Grapnel 981 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_g, layout_loops_corners, hellmonk_ecumenical_altar_prayer_group, serial_shops, nicolae_shop_gibbet_a_chance D:2: layout_basic, chequers_serial_rivers_large_a, uniq_jessica, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 5 Armour: Robe || 2 Dodge: Dodged || 1