Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4643096307650689456 660 code13 the Magician (level 7, -3/50 HPs) Began as a Djinni Conjurer on July 25, 2026. Slain by a gnoll sergeant ... wielding a +3 vampiric trident (17 damage) ... on level 6 of the Dungeon on July 26, 2026. The game lasted 00:24:50 (4345 turns). code13 the Magician (Djinni Conjurer) Turns: 4345, Time: 00:24:52 Health: -3/50 AC: 4 Str: 6 XL: 7 Next: 86% Gold: 207 EV: 11 Int: 22 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois ∞ (0%) d - +0 helmet {Light} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... a - ring "Duedo" {rElec rPois rN+ Dex+3} Stlth + (no ring) HPRegen 0.28/turn %: infuse magic (-4 HP) @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 207 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour b - a +0 leather armour (worn) d - a +0 helmet of light (worn) Jewellery a - the ring "Duedo" (worn) {rElec rPois rN+ Dex+3} (You found it on level 4 of the Dungeon) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Scrolls x - 3 scrolls of amnesia r - 2 scrolls of revelation i - a scroll of identify {@r1} I - 2 scrolls of immolation k - a scroll of fear {unknown} w - 2 scrolls of enchant weapon N - a scroll of noise q - a scroll of silence {unknown} u - a scroll of blinking {unknown} Potions f - a potion of curing {unknown} e - 2 potions of enlightenment n - a potion of heal wounds {unknown} o - a potion of attraction {unknown} g - 3 potions of magic Skills: + Level 3.2 Fighting + Level 4.4 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy + Level 3.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 3% 2 c - Poisonous Vapours Alch/Air 100% 1d4 1% 1 d - Fulminant Prism Conj/Alch 13% 3d8 19% 4 e - Grave Claw Necr 54% 2d10 3% 2 g - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 19% 4 B - Blink Tloc 54% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Hepliaklqana Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs your fulminant prism! Your fulminant prism detonates feebly. The blast of energy engulfs the gnoll sergeant! The gnoll sergeant is severely wounded. The blast of energy engulfs the gnoll!! You kill the gnoll! You hear a shout! x2 Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You stop channelling your searing ray. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 19% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The gnoll sergeant hits you from afar with a +3 vampiric trident. You encounter a gnoll. It is wielding a +0 spear. Casting: Fulminant Prism (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +3 vampiric trident, wearing a +3 scale mail and wearing a +0 buckler (severely wounded, ally target, haloed, 89% to hit) The searing ray misses the gnoll sergeant. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +3 vampiric trident! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. You stop channelling your searing ray. The gnoll sergeant hits you from afar with a +3 vampiric trident! You die... ,,,,,,,,,,***,**,,,,,,,,,,,,,,,,, ,,,,**,,,......##.......,,,,,,,,, ,,,,**,,,...............,,,,,,,*, ,,,,,,,,*.......##..j...,,,,,,,*, ,*,,,,,,,.#...#.##..)...,,,,,**** ,*,,,,,,,.....#.##......,,,,,* ,,,,**,,,.......##jj....*,,,,* ,,,,,*,*,......##..*#..#**,,,* ,,,,,,,,,###.%.#@.......**,,** ****,,,*,.####....####.#*,,,*** * ***,**###.#.#######..,,,,,,** * **,,,*##....#######.#*,,,,,,** ****,,*,,##..#.....#....,,,,,,,,* ,,*,,,,,,.#.###.#.......,,,,,,*** ,,,,*,_,*...###.###.....,,,,,,*,, ,,*,,,,,,.#............?,,,**,,,, ,,**,,*,,**,,,,,,,,,,,,,,,,***,,* You could see a gnoll sergeant (ally target), 2 gnolls and a friendly fulminant prism. Vanquished Creatures An ice beast (D:5) A black bear (D:4) A phantom (D:5) 2 scorpions (D:5) 2 bombardier beetles (D:5) 2 iguanas (D:5) 2 orc wizards 2 gnolls (D:6) 4 adders A dart slug (D:5) 14 orcs 5 hobgoblins 4 jackals (D:1) 4 quokkas 4 ball pythons 5 bats 7 endoplasms 5 goblins 4 kobolds 6 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 445 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/0 445 | D:1 | Learned a level 1 spell: Poisonous Vapours 533 | D:1 | Found a faded altar of an unknown god. 1272 | D:2 | Reached skill level 1 in Fighting 1272 | D:2 | Reached skill level 1 in Invocations 1278 | D:2 | Reached XP level 4. HP: 23/32 MP: 0/0 1599 | D:3 | Encountered Grinder 2371 | D:4 | Found a hazy altar of Hepliaklqana. 2375 | D:4 | Identified the ring "Duedo" {rElec rPois rN+ Dex+3} 2463 | D:4 | Reached XP level 5. HP: 20/37 MP: 0/0 2463 | D:4 | Learned a level 2 spell: Grave Claw 2649 | D:4 | Encountered a black bear 2659 | D:4 | Killed a black bear 2660 | D:4 | Reached XP level 6. HP: 35/43 MP: 0/0 3197 | D:5 | Entered Level 5 of the Dungeon 3416 | D:5 | Reached XP level 7. HP: 21/49 MP: 0/0 3416 | D:5 | Learned a level 2 spell: Blink 3851 | D:5 | Reached skill level 5 in Spellcasting 3851 | D:5 | Reached skill level 5 in Conjurations 3851 | D:5 | Reached skill level 5 in Hexes 3851 | D:5 | Reached skill level 5 in Summonings 3851 | D:5 | Reached skill level 5 in Necromancy 3851 | D:5 | Reached skill level 5 in Translocations 3851 | D:5 | Reached skill level 5 in Forgecraft 3851 | D:5 | Reached skill level 5 in Fire Magic 3851 | D:5 | Reached skill level 5 in Ice Magic 3851 | D:5 | Reached skill level 5 in Air Magic 3851 | D:5 | Reached skill level 5 in Earth Magic 3851 | D:5 | Reached skill level 5 in Alchemy 4345 | D:6 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, shapermc_ecumenical_altar_mp_ritualfount D:2: layout_basic D:3: layout_loops_ring, uniq_grinder D:4: layout_basic, nzn_hepliaklqana_mist_gate, minivault_5, hangedman_decor_growths D:5: layout_rooms, st_stairs_12 D:6: layout_cave_pools, nicolae_overflow_four_feature_corners Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.2 Invocations | 1 2 3 | 3.2 Dodging | 3 4 | 4.4 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 51 | 36 | 11 || 98 Searing Ray | 15 | 35 | 13 || 63 Poisonous Vapours | 2 | | || 2 Iskenderun's Myst | | 5 | 5 || 10 Fulminant Prism | | 2 | 8 || 10 Grave Claw | | | 1 || 1 Read: Identify | | | 2 || 2 Noise | | | 1 || 1 Enchant weapon | | | 1 || 1 Immolation | | | 1 || 1 Revelation | | | 1 || 1 Amnesia | | | 1 || 1 Armour: Robe | 1 | | || 1 Leather armour | | 18 | 10 || 28 Dodge: Dodged | 1 | 14 | 8 || 23