Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14597984098782120474 21 code13 the Magician (level 3, 26/26 HPs) Began as a Djinni Conjurer on July 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:13 (606 turns). code13 the Magician (Djinni Conjurer) Turns: 606, Time: 00:01:13 Health: 26/26 AC: 2 Str: 6 XL: 3 Next: 5% Gold: 66 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls c - a scroll of amnesia {unknown} e - a scroll of teleportation {unknown} Potions d - a potion of resistance {unknown} f - a potion of lignification {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Soul Splinter Necr 76% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin shouts! You encounter a ball python. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 81% to hit) The searing ray hits the ball python. The ball python is severely wounded. The ball python hisses angrily. (Press . to maintain the ray.) You stop channelling your searing ray. The ball python bites you. The ball python grabs you. The ball python constricts you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (heavily wounded, constricting you, 81% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'c'. You stop channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 78% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a ball python corpse. You encounter a frilled lizard. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..######.#.....##.#.......##.# ###.###.....#........#...######.. .)..# #................#.#......# #######.............####........# ######............###...........# ...........#......###.######....# .###.#.....#..###..##.# #..... ####.....##...####....# #..... .....##.###.....@...### ##..[.# .....##.# #...#####.# ##....## ######...l...## #.# ###††...# .#.# ##.####...#...# .# #.........#...# ## #.........#...# #.........##### ########### You could see a frilled lizard (asleep). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 4 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 562 | D:1 | Reached XP level 3. HP: 21/26 MP: 0/0 562 | D:1 | Learned a level 1 spell: Soul Splinter 606 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 8 Armour: Robe || 3 Dodge: Dodged || 1