Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4629399174740331922 39 code13 the Magician (level 3, -1/27 HPs) Began as a Djinni Conjurer on July 27, 2026. Slain by Ijyb ... wielding a +0 club (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (1485 turns). code13 the Magician (Djinni Conjurer) Turns: 1485, Time: 00:03:13 Health: -1/27 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 115 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of air rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Missiles c - a throwing net {!f} Armour a - a +0 robe (worn) d - a +0 helmet (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of immolation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of vulnerability {unknown} j - a scroll of blinking {unknown} k - a scroll of enchant armour {unknown} l - 2 scrolls of brand weapon {unknown} m - a scroll of poison {unknown} Potions d - a potion of ambrosia {unknown} f - a potion of might {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Foxfire Conj/Fire 76% 2x1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb barely misses you. You stop channelling your searing ray. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb completely misses you. You stop channelling your searing ray. Ijyb zaps a wand. The puff of flame hits you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of flame (heavily wounded, 78% to hit) The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" #..###.## ##########.#### ..## ##.#####.............# ...###......[.########.##.# .##.#..######## #.##.# .###...# #.##.# .......# ####..#.# .###).#############.).....# . #.............##.###.### . #.###########@##.# #.# . #.###########g##.# #.# #............)##.###.# ####..........)..>......# .....######.g######.##### ###### #..# #.# #..# #.# #..# #.# #..## #.# You could see Ijyb. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) 8 hobgoblins 4 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 endoplasms 9 goblins 5 kobolds 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 174 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 799 | D:1 | Reached XP level 3. HP: 18/26 MP: 0/0 799 | D:1 | Learned a level 1 spell: Foxfire 1250 | D:2 | Reached skill level 1 in Fighting 1250 | D:2 | Reached skill level 1 in Invocations 1459 | D:2 | Encountered Ijyb 1485 | D:2 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: kennysheep_the_goblin_king, layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 30 Armour: Robe || 18 Dodge: Dodged || 13