Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3636482830117231176 21 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on July 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (894 turns). code13 the Magician (Djinni Conjurer) Turns: 894, Time: 00:00:48 Health: 25/26 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 16 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Missiles b - 5 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions d - 2 potions of attraction {unknown} f - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: + Level 0.8 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.8 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kiss of Death Conj/Necr 76% 2d11 2% 1 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! d - 2 fuming clear potions (gained 1) Key pressed, stopping explore. f - a pink potion You see here a dart slug corpse. j - a fizzy golden potion Key pressed, stopping explore. Key pressed, stopping explore. You encounter a hobgoblin. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # # ############## .............## ##########....########## #............@......† #.#.##......########. #.#.........# ####.#.###.....# .........+.....# ...>.#####.....# .....+.........# .....#######'#.# .......#...#.#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 7 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 243 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 894 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 894 | D:1 | Learned a level 1 spell: Kiss of Death 894 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 10 Armour: Robe || 3 Dodge: Dodged || 9