Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10735949286235431931 242 code13 the Magician (level 6, 43/43 HPs) Began as a Djinni Conjurer on July 27, 2026. Quit the game on level 3 of the Dungeon on July 28, 2026. The game lasted 00:12:27 (3818 turns). code13 the Magician (Djinni Conjurer) Turns: 3818, Time: 00:12:28 Health: 43/43 AC: 3 Str: 6 XL: 6 Next: 30% Gold: 148 EV: 26 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mesmerism} rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . a - amulet of the acrobat Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: acrobat @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, persistent drain, feed off suffering 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 148 gold pieces. Inventory: Armour b - an orb of mesmerism (worn) c - a +0 leather armour (worn) Jewellery a - an amulet of the acrobat (worn) Scrolls c - a scroll of fear {unknown} d - 2 scrolls of noise {unknown} e - a scroll of torment {unknown} h - a scroll of silence {unknown} j - a scroll of poison {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of revelation {unknown} m - a scroll of identify {unknown} Potions f - a potion of enlightenment {unknown} o - a potion of brilliance {unknown} p - a potion of curing {unknown} Skills: + Level 2.2 Fighting + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy + Level 2.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Summon Small Mammal Summ 88% N/A 3% 1 d - Fulminant Prism Conj/Alch 11% 3d9 30% 4 e - Mercury Arrow Conj/Alch 44% 2d8 4% 2 g - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 : Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your health recovers twice as slowly from being drained. You can sometimes gain power from killing poisoned or drained foes. Message History Okay, then. Okay, then. You aren't carrying any items that you can evoke. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. Vile energies swirl pleasantly through your soul. Casting: Iskenderun's Mystic Blast (quite dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You are no longer firmly anchored in space. You are able to move again. You fly upwards. There is a stone staircase leading down here. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start waiting. Done waiting. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..........# #..[............# ..♣♣♣.....# #.......♣.♣.♣.♣.♣#♣## .♣♣P♣♣...## #...................# ♣♣...♣....# #)......♣.♣<♣.♣.♣#♣.# .....♣###.###..........:........# .P.♣♣♣..........#..#...:....##### .PP♣♣......##.##........##### .♣♣....###..#.##..###......# P♣♣.........#...@.# ##....># ♣♣.##..#..........# #.....# #### ..####.#..........# #....:###P.# .## #............## #.....#.P.P. .# ###.......#...######.÷#..♣PP .#######...............###...♣.♣P ............................♣.♣♣. ########...............##.#.P.♣♣♣ #...~~~...#.######..P..♣♣♣ There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 clockroaches An orc wizard (D:3) 4 gnolls (D:3) An adder (D:2) A river rat (D:3) A dart slug (D:3) 3 orcs (D:3) 3 ribbon worms 8 endoplasms 9 hobgoblins 7 jackals 3 quokkas 9 ball pythons 6 bats 6 frilled lizards 4 goblins 8 kobolds 8 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 17/22 MP: 0/0 605 | D:1 | Reached XP level 3. HP: 24/26 MP: 0/0 605 | D:1 | Learned a level 1 spell: Summon Small Mammal 921 | D:2 | Reached skill level 1 in Fighting 921 | D:2 | Reached skill level 1 in Invocations 1284 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1302 | D:2 | Encountered Sigmund 1688 | D:3 | Reached XP level 5. HP: 16/37 MP: 0/0 1688 | D:3 | Learned a level 2 spell: Mercury Arrow 1919 | D:3 | Found a glowing drain. 2943 | D:3 | Reached XP level 6. HP: 12/43 MP: 0/0 3454 | D:4 | Found Taodyon's Book Emporium. 3570 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 3570 | D:4 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 3818 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_loops_ring, chequers_serial_rivers_micro_d D:2: layout_rooms, uniq_sigmund D:3: layout_rooms, portal_sewer_entry_a, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_join, infiniplex_forest_3_way, infiniplex_forest_clump_medium, infiniplex_forest_lined_3, infiniplex_forest_clump_curved, infiniplex_forest_lined_corner D:4: layout_rooms, serial_shops, nicolae_shop_bimaterial_pillars Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Invocations | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 17 || 17 Melee: Unarmed | | 6 || 6 Falchion | | 11 || 11 Cast: Magic Dart | 56 | 53 || 109 Searing Ray | 27 | 38 || 65 Summon Small Mamm | 1 | 3 || 4 Fulminant Prism | | 5 || 5 Mercury Arrow | | 1 || 1 Iskenderun's Myst | | 3 || 3 Drink: Mutation | | 1 || 1 Armour: Robe | 3 | || 3 Leather armour | | 18 || 18 Dodge: Dodged | 9 | 18 || 27