Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8232566469229820755 20 code13 the Magician (level 3, 13/26 HPs) Began as a Djinni Conjurer on July 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:07 (750 turns). code13 the Magician (Djinni Conjurer) Turns: 750, Time: 00:01:08 Health: 13/26 AC: 2 Str: 6 XL: 3 Next: 0% Gold: 20 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions d - 2 potions of enlightenment {unknown} f - 2 potions of lignification {unknown} Skills: * Level 0.7 Fighting - Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy * Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Summon Small Mammal Summ 72% N/A 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 28% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter an adder. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! The adder hisses angrily. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'c'. Unknown command. Unknown command. Unknown command. You swing at nothing. You encounter a kobold. It is wielding a +0 dagger. You swing at nothing. You swing at nothing. Unknown command. Unknown command. You hit the adder. The adder is lightly wounded. You encounter a dart slug. The adder bites you. The rat bites you but does no damage. You swing at nothing. The adder bites you. The rat closely misses you. The dart slug launches a dart at you. The slug dart misses you. You swing at nothing. The adder bites you. The rat bites you. You swing at nothing. The adder barely misses you. The dart slug launches a dart at you. The slug dart hits you. The adder bites you. The rat barely misses you. You swing at nothing. The adder bites you. * * * LOW HITPOINT WARNING * * * The dart slug launches a dart at you. The slug dart misses you. The rat closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.<.....# #w ####..####### #.. #....## ##.. #.#### ....# #.# .....# ##.# ..†...##..# .......#.## ......r@.# ......S.## ........# .......## ....... ....... >...?.. ..##... You could see an adder, a dart slug and a rat. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 3 hobgoblins 3 ball pythons 2 bats (D:1) 4 goblins (D:1) A kobold (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 96 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 742 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 742 | D:2 | Learned a level 1 spell: Summon Small Mammal 750 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_pleasant_corner_grove Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 29 Searing Ray || 9 Armour: Robe || 8 Dodge: Dodged || 7