Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18310405877715705037 39 code13 the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on July 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:30 (1278 turns). code13 the Magician (Djinni Conjurer) Turns: 1278, Time: 00:01:31 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 70% Gold: 183 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ (no ring) HPRegen 0.24/turn %: wizardry (x1) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 183 gold pieces. Inventory: Armour a - a +0 robe (worn) c - +0 fire dragon scales Jewellery b - a ring of wizardry (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of torment {unknown} e - a scroll of teleportation {unknown} h - 3 scrolls of poison {unknown} j - a scroll of summoning {unknown} k - a scroll of enchant armour {unknown} l - a scroll of enchant weapon {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Searing Ray Conj 38% 2d5 1% 2 c - Freeze Ice 76% 1d8 1% 1 d - Fulminant Prism Conj/Alch 9% 3d6 11% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 11% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) You stop channelling your searing ray. You encounter a bat. The bat leaves your sight. A bat comes into view. The bat leaves your sight. A bat comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 66% to hit) The searing ray hits the bat! You kill the bat! (Press . to maintain the ray.) You stop channelling your searing ray. Things that are here: a +0 dagger of venom; 5 stones; a kobold corpse l - a scroll labelled QENALAC ZERY Things that are here: a +0 dagger of venom; 5 stones; a kobold corpse Key pressed, stopping explore. There is a stone staircase leading down here. Key pressed, stopping explore. Found a parchment of Sublimation of Blood. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading up. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############# .......#....##### .......#.##.....######## .......#.######......... ................@...### .......#.#######.......# .......#.# @......<# ########.######........# ###.............######## .....###.####### .....###.# .......... .....##:... # You could see Sigmund (asleep). Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 endoplasms 2 hobgoblins 3 quokkas 3 ball pythons 5 bats A frilled lizard (D:1) 5 goblins 5 kobolds 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 152 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 931 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 931 | D:2 | Learned a level 1 spell: Freeze 1078 | D:2 | Reached skill level 1 in Fighting 1078 | D:2 | Reached skill level 1 in Invocations 1277 | D:2 | Encountered Sigmund 1278 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, minmay_gold_behind_fungi D:2: layout_rooms, lexackson_kobold_supper, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Magic Dart || 34 Searing Ray || 23 Armour: Robe || 2 Dodge: Dodged || 3