Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13589258883910739136 41 code13 the Magician (level 3, 27/27 HPs) Began as a Djinni Conjurer on July 28, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:41 (1377 turns). code13 the Magician (Djinni Conjurer) Turns: 1377, Time: 00:01:41 Health: 27/27 AC: 2 Str: 6 XL: 3 Next: 75% Gold: 81 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) c - a +0 leather armour Talismans b - the maw talisman of the Glowing Gods {*Slow rElec rF+++ Dex-4, @t} (You found it on level 1 of the Dungeon) [maw talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). Scrolls c - a scroll of enchant armour {unknown} e - a scroll of revelation {unknown} h - a scroll of blinking {unknown} l - a scroll of silence {unknown} Potions d - a potion of invisibility {unknown} f - a potion of berserk rage {unknown} j - a potion of attraction {unknown} k - a potion of haste {unknown} Skills: + Level 1.1 Fighting + Level 2.6 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy + Level 1.1 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Kinetic Grapnel Frge 76% 1d7 2% 1 d - Fulminant Prism Conj/Alch 9% 3d7 26% 4 g - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) You stop channelling your searing ray. Key pressed, stopping explore. d - 3 poisoned darts You reach down and open the door. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a ball python. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! l - a scroll labelled VANLAM LEYQ Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. You see here a +0 spear. You see here a +0 flail. You see here a frilled lizard skeleton. As you open the door, it creaks loudly! There is an open door here. Done exploring. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###########...########. #.............#### #. #.#########......# #. #.# ######..###.### #. #.# #......[# #...###. #.# ##...##..#####.÷##. #.# #.§§§#.........÷).. #.# #....##.....####### #.# #.@####.....# #... #.# ##....'.....# #.## #.#########.....# #.# #............#### #.# ###########..# #.## #..#### #.#. #.....# #... #..##.# #... #.....# #... There were no monsters in sight! Vanquished Creatures 2 gnolls (D:1) A dart slug (D:1) 3 endoplasms (D:1) 3 hobgoblins (D:1) 3 jackals (D:1) 3 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 5/22 MP: 0/0 391 | D:1 | Identified the maw talisman of the Glowing Gods {*Slow | rElec rF+++ Dex-4} 497 | D:1 | Reached XP level 3. HP: 7/26 MP: 0/0 497 | D:1 | Learned a level 1 spell: Kinetic Grapnel 816 | D:1 | Reached skill level 1 in Fighting 816 | D:1 | Reached skill level 1 in Invocations 899 | D:1 | Found a faded altar of an unknown god. 1377 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, ebering_ecumenical_altar_mist, nrook_uturn, minmay_distorted Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.1 Invocations | 1 | 1.1 Dodging | | 2.6 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 22 Armour: Robe || 10 Dodge: Dodged || 10