Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9237285676524330858 20 code13 the Magician (level 3, 25/26 HPs) Began as a Djinni Conjurer on July 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (758 turns). code13 the Magician (Djinni Conjurer) Turns: 758, Time: 00:00:59 Health: 25/26 AC: 4 Str: 6 XL: 3 Next: 0% Gold: 49 EV: 10 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +0 leather armour rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak {rPois} rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Armour a - a +0 robe b - a +0 cloak of poison resistance (worn) c - a +0 leather armour (worn) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of identify {unknown} h - a scroll of revelation {unknown} Potions d - a potion of enlightenment {unknown} Skills: + Level 0.7 Fighting + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations - Level 3.6 Hexes - Level 3.6 Summonings - Level 3.6 Necromancy - Level 3.6 Translocations - Level 3.6 Forgecraft - Level 3.6 Fire Magic - Level 3.6 Ice Magic - Level 3.6 Air Magic - Level 3.6 Earth Magic - Level 3.6 Alchemy + Level 0.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 c - Kiss of Death Conj/Necr 72% 2d10 4% 1 d - Fulminant Prism Conj/Alch 9% 3d7 41% 4 g - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 41% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You stop channelling your searing ray. Found Varphes's Weapon Emporium. Found a hand axe. There is an entrance to Varphes's Weapon Emporium here. c - a +0 leather armour Key pressed, stopping explore. e - a scroll labelled GEUSO NEI Key pressed, stopping explore. Found a ring mail. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You see here a +0 ring mail. Found a stone staircase leading down. There is a stone staircase leading down here. Key pressed, stopping explore. You now have 49 gold pieces (gained 11). Key pressed, stopping explore. h - a scroll labelled CUUNNEPHEHES Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You encounter a frilled lizard. Found a faded altar of an unknown god. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2 The power to cast Kiss of Death wells up from within. Spell assigned to 'c'. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..............###.###.# ###.............#.#.....#.# #.#.........###.#.#.#.#.#.# ..#..######## #.#...#.#.#.# .....# #.#.###.#.#.# ..#.## ######.#.....#.#.# ###.# .......#.#####.#.# # ..# †......#.#####.#.# ..... .......@PPP..#.#.# ..... ........P.PPP#..># ...... ....P....PP.#PP#.# ..#... #+#+PP.⌠.⌠P.#.P#.# .#... #.PPP⌠⌠~PP#..#.# . ..#. #.....P..P#....# #..#.. #...#..#?#....## #.#... #...#..#_#.~.## .#.. ##P..# There were no monsters in sight! Vanquished Creatures 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | code13 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | code13 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 94 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 656 | D:1 | Found Varphes's Weapon Emporium. 756 | D:1 | Found a faded altar of an unknown god. 758 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 758 | D:1 | Learned a level 1 spell: Kiss of Death 758 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, shapermc_ecumenical_altar_mp_ritualfount, st_stairs_9, hangedman_decor_peaks_small, minmay_heptomino_o4 Action || total ---------------------------++------- Cast: Magic Dart || 31 Searing Ray || 4 Armour: Robe || 2 Dodge: Dodged || 1