Dungeon Crawl Stone Soup version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 4734528766311615335 0 cola the Trooper (level 1, 18/18 HPs) Began as a Coglin Wanderer on Mar 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:04 (0 turns). cola the Trooper (Coglin Wanderer) Turns: 0, Time: 00:00:05 Health: 18/18 AC: 3 Str: 9 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/5 levels left rFire . . . a - +0 sling {Bangon} rCold . . . e - -2 sling {Berta} rNeg . . . d - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) {Bangon} e - a -2 sling (offhand) {Berta} Armour b - a +0 helmet (worn) d - a +0 robe (worn) Potions c - a potion of heal wounds Skills: + Level 3.0 Fighting + Level 1.0 Ranged Weapons + Level 1.0 Dodging + Level 2.6 Spellcasting + Level 1.0 Invocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 4% 1d4 24% 1 Magic Dart Conj 4% 1d3 24% 1 Call Imp Summ 2% N/A 34% 2 Ozocubu's Armour Ice 1% N/A 56% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Unknown animation type 'false' (cola.rc:74) Welcome, cola the Coglin Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled RUNOLEP SAEC, a mace and a book of Callings. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling {Bangon}, a +0 helmet, a potion of heal wounds, a +0 robe, a -2 sling {Berta}; and the following spells available to memorise: Kinetic Grapnel, Magic Dart, Call Imp, Ozocubu's Armour. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.....##### #...#...).#...# #.⌠.#.....#.⌠.# #...#?....#...# #####.....##### ............... ............... .......@....... ............... ............... #####.....##### #...#.....#...# #.⌠.#.....#.⌠.# #...#.....#.:.# #####.....##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cola the Coglin Wanderer began the quest for the Orb. 0 | D:1 | cola set off with the following items: a +0 sling {Bangon}, | a +0 helmet, a potion of heal wounds, a +0 robe, a -2 sling | {Berta}; and the following spells available to memorise: | Kinetic Grapnel, Magic Dart, Call Imp, Ozocubu's Armour. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 4/4 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, ebering_dispersal_statue_hall Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+